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docs: finalize scalable matchmaking plan
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@@ -34,7 +34,11 @@ There will be default bots available, trained using reinforcement learning, and
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## MVP
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The first version of this game will be JUST the game, no server-side functionality at all. It will be a local only game where you can play against bots. Split-screen multiplayer could be added in a version 0.2 if demand is high enough. If there is sufficient interest then the server-side functionality can be added to enable online play, with a system in place to ensure that servers can be paid for (perhaps a cheap monthly subscription model?).
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The original local-only milestone is complete; the 1.0 scope now includes
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dedicated online play plus casual and ranked matchmaking. Community servers
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remain self-hostable, while project-hosted match servers are allocated per
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match through the provider-portable control plane described in
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[`docs/MATCHMAKING.md`](docs/MATCHMAKING.md). Split-screen remains deferred.
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## Monetisation
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