mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-11 19:03:43 +00:00
docs: finalize scalable matchmaking plan
This commit is contained in:
+6
-5
@@ -189,8 +189,9 @@ Python, no .NET, no network." Keeping the shipped game GDScript-only (no
|
||||
|
||||
## Planned, not yet built
|
||||
|
||||
- **A matchmaking backend service** — Steam auth ticket validation, casual
|
||||
and ranked queues, a rating store, and per-match dedicated-server
|
||||
allocation. Language and hosting are undecided. This is a 1.0 launch
|
||||
blocker and the single largest departure from "one Godot project, no
|
||||
backend". See [`MATCHMAKING.md`](MATCHMAKING.md).
|
||||
- **A Go matchmaking control plane** — independently runnable API, matcher,
|
||||
allocator and maintenance roles backed by PostgreSQL and Redis, deployed on
|
||||
provider-portable Kubernetes with Agones-managed game fleets. The cloud
|
||||
provider remains deliberately replaceable; the application stack is locked.
|
||||
This is a 1.0 launch blocker and the single largest departure from "one
|
||||
Godot project, no backend". See [`MATCHMAKING.md`](MATCHMAKING.md).
|
||||
|
||||
Reference in New Issue
Block a user