feat(rendering): add cinematic post processing

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Josh Creek
2026-08-07 22:54:01 +01:00
parent 0a7eb0b742
commit 8fa40769a8
5 changed files with 91 additions and 3 deletions
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@@ -23,7 +23,7 @@ The largest gap between this and a AAA-feeling product is presentation, not code
- [x] Local lighting / dynamic GI — four local pitch lights plus SDFGI provide bounce and contact lighting for the runtime-generated arena shell; the shader's `hull_fill` stand-in is retired. (The shell is generated in `_ready`, so it cannot participate in an editor LightmapGI bake.)
- [x] Dress `arena_03` — its asteroid field now has mining stations, debris clusters and a distant planet.
- [x] Custom font + a real `Theme` resource for the HUD. Packaged Orbitron typography, shared label styling and themed procedural-instrument text replace `ThemeDB.fallback_font`.
- [ ] Post-processing beyond glow: DoF, motion blur, vignette, chromatic aberration on turbo.
- [x] Post-processing beyond glow: camera DoF plus speed-scaled motion blur, a cinematic vignette and turbo-driven chromatic aberration.
## Multiplayer (long term)