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https://github.com/jcreek/CosmicClash.git
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docs: correct stale multiplayer/C#-backend claims, add TECH_STACK doc
CLAUDE.md and README.md described the pre-multiplayer state (local-only MVP, planned C# backend) even though server-authoritative multiplayer, the dedicated server, Docker/CI verification, and Steam transport have since shipped (Phases 1-6). Update both to reflect reality and add a docs index in CLAUDE.md pointing at multiplayer-next.md as the current checklist. - Add docs/TECH_STACK.md, linked from README, explaining the stack and why it's a single GDScript project with no separate backend. - Add one TODO item for the video settings menu (missing presets/vsync/ resolution scaling), blocked on the same profiling gate as the multiplayer 0.17 tasks. - Pick up editor-generated .gd.uid sidecars and minor project.godot formatting noise from opening the project in Godot 4.7.
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@@ -25,22 +25,6 @@ run/main_scene.dedicated_server="res://scenes/server_boot.tscn"
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[autoload]
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GameSettings="*res://scripts/game_settings.gd"
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VideoSettings="*res://scripts/video_settings.gd"
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BackgroundFPS="*res://scripts/background_fps.gd"
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@@ -143,7 +127,6 @@ roll_right={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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toggle_perf_overlay={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194334,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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@@ -164,15 +147,15 @@ toggle_net_overlay={
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[physics]
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common/physics_jitter_fix=0.0
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3d/physics_engine="Jolt Physics"
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common/physics_interpolation=true
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common/physics_jitter_fix=0.0
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[rendering]
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/screen_space_aa=1
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anti_aliasing/quality/use_debanding=true
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lights_and_shadows/positional_shadow/atlas_size=2048
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lights_and_shadows/directional_shadow/size=2048
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/use_debanding=true
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anti_aliasing/quality/screen_space_aa=1
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lights_and_shadows/positional_shadow/atlas_size=2048
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lights_and_shadows/soft_shadow_filter_quality=2
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uid://505pjuvqynm0
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uid://cjij4dxir0qxd
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uid://c117m546w6u30
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uid://dvwivtlgx2f34
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uid://bf7o5x2nug4br
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uid://by4f1ydqsm0ry
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