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docs: correct stale multiplayer/C#-backend claims, add TECH_STACK doc
CLAUDE.md and README.md described the pre-multiplayer state (local-only MVP, planned C# backend) even though server-authoritative multiplayer, the dedicated server, Docker/CI verification, and Steam transport have since shipped (Phases 1-6). Update both to reflect reality and add a docs index in CLAUDE.md pointing at multiplayer-next.md as the current checklist. - Add docs/TECH_STACK.md, linked from README, explaining the stack and why it's a single GDScript project with no separate backend. - Add one TODO item for the video settings menu (missing presets/vsync/ resolution scaling), blocked on the same profiling gate as the multiplayer 0.17 tasks. - Pick up editor-generated .gd.uid sidecars and minor project.godot formatting noise from opening the project in Godot 4.7.
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@@ -16,10 +16,7 @@ The concept of 'vehicle soccer' cannot be copyrighted, but the original expressi
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## Technical Information
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This project is composed of two parts:
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1. Godot game
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2. C# backend
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Cosmic Clash is a single Godot 4.7 project, written entirely in GDScript — there is no separate C# backend. That same project exports both the interactive game and a headless dedicated server for online multiplayer. See [`docs/TECH_STACK.md`](docs/TECH_STACK.md) for the full stack and the reasoning behind each choice.
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## Contributing
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