diff --git a/multiplayer-next.md b/multiplayer-next.md index 95b44cdc..969975af 100644 --- a/multiplayer-next.md +++ b/multiplayer-next.md @@ -1217,7 +1217,7 @@ the local/CI/community transport, not a silent production fallback. |---|---|---| | 8.26 `[D:8.1,8.6,8.12]` | **IN PROGRESS.** Provider-neutral Kustomize base now defines a restricted Agones Fleet with region/build/protocol/transport labels and UDP game port, plus distinct EU/NA overlays; the base avoids rewriting cross-namespace Agones RBAC | `deploy/k8s/base/fleet.yaml`, `overlays/eu`, `overlays/na` and `server/security/test_fleet_manifests.py` cover labels, replica floor, UDP declaration, pod hardening, overlay distinction and RBAC namespace safety; live Kustomize/Agones rendering, second-provider fixtures, edge/network/DNS/secret and SDR POP/cert/public-UDP overlays remain | | 8.27 `[D:8.26]` | **IN PROGRESS.** Go supervisor package provides local-safe Agones REST discovery, validates assigned address/port data, injects dynamic `SDR_LISTEN_PORT`/`SDR_IP`, performs explicit process-ready probing and Ready transition; direct mode bypasses Agones | `server/supervisor/` covers allocated/direct startup, invalid endpoint rejection, dynamic endpoint/Ready ordering and authenticated drain; allocated Godot now supplies a loopback readiness/drain control surface and `agones_sdk.gd` supplies sidecar Health/Ready/Shutdown/annotation REST operations; metadata watch, real Agones annotation/shutdown confirmation and emulator integration remain | -| 8.28 `[D:8.6,8.27]` | **IN PROGRESS.** Supervisor separates explicit process-ready from Agones Ready and never scrapes stdout; allocated mode refuses to mark Ready without a configured readiness probe | `server/supervisor/` tests prove Ready follows the probe and direct mode remains functional; `server_control.gd`, `agones_sdk.gd` and process-level smokes prove loopback `/ready`, `/health`, bearer-protected `/drain`, sidecar-shaped Health/Ready calls and drain admission fencing; detached-container and Health-reclaim integration remain | +| 8.28 `[D:8.6,8.27]` | **IN PROGRESS.** Supervisor separates explicit process-ready from Agones Ready and never scrapes stdout; allocated mode refuses to mark Ready without a configured readiness probe. The durable control-plane counterpart now exists: a workload-authenticated `POST /v1/servers/{id}/register` (and its `/api/v1` contract alias) advances a match's `ALLOCATING -> PROCESS_READY -> ASSIGNMENT_READY` state, and every participant's queue ticket with it, as one idempotent SERIALIZABLE transaction; the final transition is gated on every participant already holding a live, unexpired assignment | `server/supervisor/` tests prove Ready follows the probe and direct mode remains functional; `server_control.gd`, `agones_sdk.gd` and process-level smokes prove loopback `/ready`, `/health`, bearer-protected `/drain`, sidecar-shaped Health/Ready calls and drain admission fencing; `server/api/service.go`, `server/store/allocation_match_sql.go` and adversarial tests cover the registration route, digest/protocol validation, idempotent replay/conflict and the assignment-count gate; detached-container and Health-reclaim integration, and the Godot-side caller wiring the supervisor's local readiness transition to this API, remain | | 8.29 `[D:8.26,8.27]` | **IN PROGRESS.** Supervisor discovers and validates the Agones endpoint, propagates the actual dynamic `--port`, and exports `SDR_LISTEN_PORT`/`SDR_IP` only for Hosted-SDR while preserving an isolated ENet path | `server/supervisor/` tests cover invalid address/port rejection, dynamic port argument/env propagation and SDR-vs-ENet separation; real Agones dynamic/passthrough mapping, POP/cert/firewall/NAT and multi-match fixture remain | | 8.30 `[D:8.18,8.26,8.28,8.29]` | **IN PROGRESS.** Pure Go allocator filters Ready servers by region/build/protocol/transport, atomically claims one with idempotent allocation replay, verifies unanimous accepted-proposal/playlist/participant invariants before provider invocation, and now owns the assignment-publication boundary; PostgreSQL adds durable GameServer registration and compatible `SKIP LOCKED` claims with request-digest fencing, plus a leased `ALLOCATING`-match claim that derives the immutable compatibility tuple and fences bind/release by deterministic allocation ID; bind atomically attaches only a recorded provider allocation and advances every accepted participant ticket to `ALLOCATING`; `server/agones` strictly projects Ready GameServers from Fleet compatibility labels, submits/validates namespaced `GameServerAllocation` responses and dynamic endpoints; `server/allocator` reconciles provider success into durable state before exposing the endpoint; `cmd/allocator` refreshes that Ready projection before driving the lease → provider → durable-record → match-bind sequence and rebinds a recovered durable provider allocation without a second provider call | `server/domain/allocator.go`, `server/store/allocator_sql.go`, `server/store/allocation_match_sql.go`, `server/store/allocation_match_adapter.go`, `server/agones/allocation.go`, `server/allocator/service.go`, `server/allocator/worker.go`, `server/cmd/allocator`, `server/migrations/0004_allocator_registry.sql`, `0006_match_allocation_claims.sql` and tests cover strict Ready-server projection, stale-projection protection for allocated rows, deterministic compatible selection, exhaustion, conflicting/identical allocation replay, allocation-match lease recovery/bind fencing, atomic participant lifecycle transition, recovered-allocation binding without provider recall, immutable Fleet selector labels, provider ambiguity lease retention, unknown allocations, SQL claim ordering, invalid input, provider error/malformed response/IPv6 endpoint handling, accepted-proposal gating, durable-reconciliation failure isolation and assignment replay/conflict; `TestPostgreSQLAllocatorClaimReplayAndCapacityFence` and `TestPostgreSQLAllocationMatchClaimLeaseAndBindFence` cover the live database paths when the disposable database gate is run; unknown provider-outcome reconciliation, signed roster metadata, bounded cross-replica retry and live Agones integration remain | | 8.31 `[D:8.9,8.30]` | **IN PROGRESS.** Pure Go assignment gate requires Allocated state, exact allocation ID/match/server/region/build/protocol/transport compatibility, non-empty hosted endpoint and verified manifest signature before exposure; allocator publication cannot expose Ready state; durable roster persistence now verifies each canonical join-authorisation signature before publishing player rows; allocator service gates roster publication on allocated state and endpoint presence | `server/domain/assignment.go`, `allocator.go`, `store/assignment_sql.go` plus adversarial fixtures cover early-connect, tampered signature/manifest, wrong compatibility, empty endpoint, unknown allocation, forged roster signature, valid signature, premature publication and post-publication mutation rejection; Agones metadata watch, hosted-address registration, production signer and client-ticket publication remain |