fix(multiplayer): propagate allocated playlist

This commit is contained in:
Josh Creek
2026-09-01 17:00:37 +01:00
parent 8bd1455a2c
commit 9ae01ecc5a
8 changed files with 24 additions and 6 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ import (
func TestAllocationMatchClaimSQLFencesConcurrentWorkers(t *testing.T) {
checks := map[string][]string{
ClaimAllocatingMatchSQL: {"FOR UPDATE SKIP LOCKED", "allocation_id = 'allocation-' || candidate.match_id", "allocation_claimed_at <= $1", "ORDER BY created_at, match_id"},
ClaimAllocatingMatchSQL: {"FOR UPDATE SKIP LOCKED", "allocation_id = 'allocation-' || candidate.match_id", "allocation_claimed_at <= $1", "ORDER BY created_at, match_id", "m.playlist"},
AllocatingMatchBuildSQL: {"match_participants", "queue_tickets", "ORDER BY q.client_build"},
BindAllocatedMatchParticipantsSQL: {"allocation_id = $2", "server_id IS NULL", "SET server_id = $3", "FROM allocations", "state = 'ALLOCATING'", "revision = revision + 1"},
ReleaseAllocatedMatchClaimSQL: {"allocation_id = $2", "allocation_id = NULL", "allocation_claimed_at = NULL"},