fix(multiplayer): fence client queue cancellation states

This commit is contained in:
Josh Creek
2026-09-03 00:15:41 +01:00
parent 1976c6eac6
commit a15368ed29
6 changed files with 75 additions and 6 deletions
+2 -1
View File
@@ -13,7 +13,8 @@ func TestQueueSQLUsesDurableIdempotencyAndOwnerScopedRecovery(t *testing.T) {
QueueTicketSelectSQL: {"q.ticket_id = $1", "q.player_id = $2", "proposal_participants", "p.state = 'OPEN'", "match_participants", "participation_active"},
QueueTicketInsertSQL: {"player_id", "playlist", "client_build", "protocol_version"},
QueueTicketHeartbeatSQL: {"player_id = $2", "revision = $3", "expires_at > $4", "RETURNING"},
QueueTicketCancelSQL: {"player_id = $2", "revision = $3", "state NOT IN", "RETURNING"},
QueueTicketCancelSQL: {"player_id = $2", "revision = $3", "state IN ('QUEUED', 'PROPOSED')", "RETURNING"},
QueueMutationFailureSQL: {"ticket_id = $1", "state", "revision", "expires_at", "FOR UPDATE"},
QueueCandidateProjectionSQL: {"playlist = $1", "predicted_rtt", "expires_at > $2", "LIMIT $3"},
RankedParticipantSQL: {"steam_id", "player_id = ANY($1)", "ORDER BY player_id"},
ProposalInsertSQL: {"match_region", "match_protocol", "NULLIF($4, '')"},