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fix(deploy): supply Steam credentials to the control plane, refresh stale status
The Steam adapter took --steam-publisher-key/--steam-app-id and the matching env vars, but no manifest supplied them, so a deployed control plane would have kept sign-in returning 503 even once the App ID from #15 arrived -- that issue would have unblocked nothing on landing. Mount them from a new cosmic-clash-steam Secret, into the control-plane Deployment alone: the publisher key is issued to us, never to a client, and no other workload (least of all a game server) has any use for it. A manifest test asserts both the wiring and that the Secret appears in no other manifest; verified it fails in both directions. Both keys are optional, so the Deployment still rolls out before the App ID exists and sign-in simply stays 503. Also correct task rows this branch made stale: 7.4 (durable ban storage landed), 8.7 (adapter, bans and secret store landed), 8.39 (cross-replica fan-out landed), and 8.5's migration range, which stopped at 0013. Move the branch review into docs/ with a header marking it a point-in-time artefact -- all thirteen findings are addressed, and its present tense would otherwise read as current behaviour. Record gotcha 52: the integration scripts use `docker run --rm`, which reclaims the container but not its anonymous volume. Sixty-four of them, ~4 GB, accumulated during this session until PostgreSQL stopped starting -- surfacing only as the script's own readiness timeout, not as a disk error. That is the real cause behind the "Docker storage exhausted locally" notes those rows carried.
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@@ -95,3 +95,22 @@ spec:
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secretKeyRef:
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name: cosmic-clash-workload
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key: secret
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# Player sign-in. The publisher key is the credential Valve issues
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# to us, never to a client, so it is mounted only here -- no other
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# workload and no game server ever sees it. Both values must be
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# present or POST /v1/session/steam keeps returning 503: silently
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# accepting an unverified ticket would be worse than refusing to
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# authenticate. Optional until the App ID exists (issue #15), so the
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# Deployment still rolls out without the Secret.
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- name: COSMIC_CLASH_STEAM_PUBLISHER_KEY
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valueFrom:
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secretKeyRef:
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name: cosmic-clash-steam
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key: publisher-key
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optional: true
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- name: COSMIC_CLASH_STEAM_APP_ID
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valueFrom:
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secretKeyRef:
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name: cosmic-clash-steam
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key: app-id
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optional: true
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