fix(multiplayer): reconcile authoritative initial connections

This commit is contained in:
Josh Creek
2026-09-03 00:02:04 +01:00
parent 781cbc35aa
commit aa446cfbfe
40 changed files with 809 additions and 87 deletions
@@ -6,6 +6,14 @@ func test_allocated_initial_connect_policy_has_explicit_boundaries() -> void:
assert_eq(loop.allocated_initial_connect_action("ranked", 30000, 5, 6, true, true), loop.ALLOCATED_CANCEL, "ranked cancels at 30 seconds")
assert_eq(loop.allocated_initial_connect_action("casual", 59999, 2, 6, true, true), loop.ALLOCATED_WAIT, "casual waits before 60 seconds")
assert_eq(loop.allocated_initial_connect_action("casual", 60000, 2, 6, true, true), loop.ALLOCATED_START_WITH_BOTS, "casual starts with bots when both teams are represented")
assert_eq(loop.allocated_initial_connect_action("casual", 1000, 2, 2, true, true), loop.ALLOCATED_START_WITH_BOTS, "complete relaxed casual roster starts with disclosed bots immediately")
assert_eq(loop.allocated_initial_connect_action("casual", 1000, 2, 2, true, false), loop.ALLOCATED_CANCEL, "malformed relaxed casual roster fails closed")
assert_eq(loop.allocated_initial_connect_action("casual", 60000, 2, 6, true, false), loop.ALLOCATED_CANCEL, "casual cancels when one team is empty")
assert_eq(loop.allocated_initial_connect_action("casual", 1000, 6, 6, true, true), loop.ALLOCATED_READY, "complete roster is ready immediately")
assert_eq(loop.allocated_initial_connect_action("ranked", 1000, 5, 5, true, true), loop.ALLOCATED_CANCEL, "ranked cannot shrink its expected roster")
assert_eq(loop.allocated_initial_connect_action("other", 0, 1, 6, true, true), loop.ALLOCATED_CANCEL, "unknown allocated playlist fails closed")
var instance = loop.new()
instance.allocated_admission_armed = false
instance.arm_allocated_admission()
assert_true(instance.allocated_admission_armed, "durable readiness signal arms the local timeout")
instance.free()