mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-12 02:43:43 +00:00
fix(multiplayer): reconcile authoritative initial connections
This commit is contained in:
+35
-5
@@ -43,6 +43,9 @@ type ServerRegistrar interface {
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type ServerShutdowner interface {
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ShutdownServer(context.Context, domain.WorkloadBinding, string, string, time.Time) error
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}
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type ServerConnectionRecorder interface {
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RecordPlayerConnected(context.Context, domain.WorkloadBinding, string, string, time.Time) error
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}
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type QueueBackend interface {
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Create(context.Context, string, string, string, domain.QueueSpec, time.Time) (domain.QueueTicket, error)
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@@ -118,6 +121,7 @@ type Service struct {
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ResultSubmitter ResultSubmitter
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ServerRegistrar ServerRegistrar
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ServerShutdowner ServerShutdowner
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ServerConnections ServerConnectionRecorder
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Assignment AssignmentProvider
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Roster RosterProvider
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Now func() time.Time
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@@ -555,10 +559,9 @@ func (s *Service) contractAssignment(w http.ResponseWriter, r *http.Request) {
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func (s *Service) contractServerMutation(w http.ResponseWriter, r *http.Request) {
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// Unlike contractAssignment, the documented shape here is two segments
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// (/servers/{serverId}/result, /servers/{serverId}/register, or
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// /servers/{serverId}/shutdown) — rejecting
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// (/servers/{serverId}/{result|register|roster|connect|shutdown}) — rejecting
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// any "/" would 404 every real call. Delegate shape validation to
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// serverMutation, which already enforces exactly {id}/{result|register}.
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// serverMutation, which already enforces the exact operation allowlist.
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path := strings.TrimPrefix(r.URL.Path, "/api/v1/servers/")
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parts := strings.Split(path, "/")
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if path == "" || len(parts) < 2 || !controlPlaneResourceIDRE.MatchString(parts[0]) {
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@@ -589,7 +592,7 @@ type serverRegistrationRequest struct {
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func (s *Service) serverMutation(w http.ResponseWriter, r *http.Request) {
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parts := strings.Split(strings.TrimPrefix(r.URL.Path, "/v1/servers/"), "/")
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if len(parts) != 2 || parts[0] == "" || (parts[1] != "result" && parts[1] != "register" && parts[1] != "roster" && parts[1] != "shutdown") {
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if len(parts) != 2 || parts[0] == "" || (parts[1] != "result" && parts[1] != "register" && parts[1] != "roster" && parts[1] != "shutdown" && parts[1] != "connect") {
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writeError(w, http.StatusNotFound, "not_found")
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return
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}
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@@ -597,7 +600,7 @@ func (s *Service) serverMutation(w http.ResponseWriter, r *http.Request) {
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writeError(w, http.StatusMethodNotAllowed, "method_not_allowed")
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return
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}
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if s.WorkloadVerify == nil || (parts[1] == "result" && s.ResultSubmitter == nil) || (parts[1] == "register" && s.ServerRegistrar == nil) || (parts[1] == "roster" && s.Roster == nil) || (parts[1] == "shutdown" && s.ServerShutdowner == nil) {
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if s.WorkloadVerify == nil || (parts[1] == "result" && s.ResultSubmitter == nil) || (parts[1] == "register" && s.ServerRegistrar == nil) || (parts[1] == "roster" && s.Roster == nil) || (parts[1] == "shutdown" && s.ServerShutdowner == nil) || (parts[1] == "connect" && s.ServerConnections == nil) {
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writeError(w, http.StatusServiceUnavailable, "server_unavailable")
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return
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}
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@@ -663,6 +666,33 @@ func (s *Service) serverMutation(w http.ResponseWriter, r *http.Request) {
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w.WriteHeader(http.StatusNoContent)
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return
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}
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if parts[1] == "connect" {
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var input struct {
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PlayerID string `json:"player_id"`
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}
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if !decodeBody(w, r, &input) {
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return
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}
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if !controlPlaneResourceIDRE.MatchString(input.PlayerID) {
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writeError(w, http.StatusUnprocessableEntity, "invalid_request")
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return
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}
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if err := s.ServerConnections.RecordPlayerConnected(r.Context(), binding, input.PlayerID, key, now); err != nil {
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if errors.Is(err, domain.ErrConflict) {
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writeError(w, http.StatusConflict, "conflict")
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} else {
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// The request has already passed schema and workload checks. An
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// unknown recorder error is infrastructure failure, not a terminal
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// client fault; 503 keeps the game server's bounded retry alive.
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writeError(w, http.StatusServiceUnavailable, "server_unavailable")
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}
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s.logEvent(observability.Event{Event: "server_connect", MatchID: binding.MatchID, ServerID: parts[0], Stage: "rejected", OccurredAt: now})
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return
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}
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s.logEvent(observability.Event{Event: "server_connect", MatchID: binding.MatchID, ServerID: parts[0], Stage: "connected", OccurredAt: now, Fields: map[string]any{"player_id": input.PlayerID}})
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w.WriteHeader(http.StatusNoContent)
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return
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}
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if parts[1] == "shutdown" {
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var input struct {
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Reason string `json:"reason"`
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