fix(multiplayer): reconcile authoritative initial connections

This commit is contained in:
Josh Creek
2026-09-03 00:02:04 +01:00
parent 781cbc35aa
commit aa446cfbfe
40 changed files with 809 additions and 87 deletions
+13
View File
@@ -87,6 +87,19 @@ func ServerShutdownerFromStore(db *sql.DB) ServerShutdowner {
return postgresServerShutdowner{db: db}
}
type postgresServerConnections struct{ db *sql.DB }
func (p postgresServerConnections) RecordPlayerConnected(ctx context.Context, binding domain.WorkloadBinding, playerID, idempotencyKey string, now time.Time) error {
return store.RecordPlayerConnected(ctx, p.db, binding, playerID, idempotencyKey, now)
}
func ServerConnectionsFromStore(db *sql.DB) ServerConnectionRecorder {
if db == nil {
return nil
}
return postgresServerConnections{db: db}
}
// WorkloadVerifierFromSignedToken builds WorkloadVerify from a control-plane
// -owned signed token instead of a Kubernetes-projected JWT (see
// workload/signed_token.go for why: it needs no live cluster to verify).