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fix(multiplayer): reconcile authoritative initial connections
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@@ -13,7 +13,7 @@ func TestAllocationMatchClaimSQLFencesConcurrentWorkers(t *testing.T) {
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AllocatingMatchBuildSQL: {"match_participants", "queue_tickets", "ORDER BY q.client_build"},
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BindAllocatedMatchParticipantsSQL: {"allocation_id = $2", "server_id IS NULL", "SET server_id = $3", "FROM allocations", "state = 'ALLOCATING'", "revision = revision + 1", "SELECT revision FROM bound"},
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ReleaseAllocatedMatchClaimSQL: {"allocation_id = $2", "allocation_id = NULL", "allocation_claimed_at = NULL"},
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AdvanceServerRegistrationSQL: {"state = $4", "protocol_version = $7", "ASSIGNMENT_READY", "revision = revision + 1"},
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AdvanceServerRegistrationSQL: {"state = $4", "initial_connect_ready_at", "$6", "protocol_version = $7", "ASSIGNMENT_READY", "revision = revision + 1"},
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ServerRegistrationIdempotencyInsertSQL: {"idempotency_keys", "ON CONFLICT (scope, idempotency_key) DO NOTHING", "payload_digest"},
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ServerRegistrationIdempotencySelectSQL: {"scope = $1", "idempotency_key = $2", "FOR UPDATE"},
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}
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