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test(multiplayer): verify two-player proposal round trip
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#!/usr/bin/env bash
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set -euo pipefail
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# Two-player extension of verify_control_plane_integration.sh: a real
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# PostgreSQL instance, the real api.Service (via testkit-api, see that
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# script's header for why), a real server/cmd/matcher (the actual production
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# binary -- it needs no fake, it only ever touches queue_tickets/proposals),
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# and two real headless Godot clients each playing one player through
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# login -> queue_create -> (real matcher pairs them) -> proposal accept.
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# multiplayer-next.md 8.40 names this as the next scoped extension to the
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# single-player harness.
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root_dir="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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cd "$root_dir"
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godot_bin="${GODOT_BIN:-godot}"
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container_name="cosmic-clash-control-plane-proposal-integration"
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database="cosmic_clash_test"
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user="cosmic_clash_test"
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password="cosmic_clash_test"
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pg_port="55435"
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api_port="18100"
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logs_dir="$(mktemp -d "${TMPDIR:-/tmp}/cosmic-clash-control-plane-proposal.XXXXXX")"
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testkit_pid=""
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matcher_pid=""
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cleanup() {
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local status=$?
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if (( status != 0 )); then
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for log_file in "$logs_dir"/*.log; do
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[[ -f "$log_file" ]] || continue
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echo "--- $log_file" >&2
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cat "$log_file" >&2
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done
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fi
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[[ -n "$testkit_pid" ]] && kill "$testkit_pid" 2>/dev/null || true
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[[ -n "$matcher_pid" ]] && kill "$matcher_pid" 2>/dev/null || true
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lsof -ti "tcp:${api_port}" 2>/dev/null | xargs -r kill -9 2>/dev/null || true
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docker rm -f "$container_name" >/dev/null 2>&1 || true
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echo "Control-plane proposal integration logs: $logs_dir"
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}
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trap cleanup EXIT
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docker rm -f "$container_name" >/dev/null 2>&1 || true
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docker run --rm -d --name "$container_name" \
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-e POSTGRES_DB="$database" \
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-e POSTGRES_USER="$user" \
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-e POSTGRES_PASSWORD="$password" \
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-p "${pg_port}:5432" postgres:17-alpine >/dev/null
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for attempt in $(seq 1 30); do
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if docker exec "$container_name" pg_isready -U "$user" -d "$database" >/dev/null 2>&1; then
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break
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fi
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if [ "$attempt" = 30 ]; then
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echo "PostgreSQL did not become ready" >&2
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exit 1
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fi
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sleep 1
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done
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dsn="postgres://${user}:${password}@127.0.0.1:${pg_port}/${database}?sslmode=disable"
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go -C server build -o "$logs_dir/testkit-api" ./cmd/testkit-api
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go -C server build -o "$logs_dir/matcher" ./cmd/matcher
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COSMIC_CLASH_POSTGRES_DSN="$dsn" "$logs_dir/testkit-api" --listen="127.0.0.1:${api_port}" --migrations="$root_dir/server/migrations" \
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>"$logs_dir/testkit-api.log" 2>&1 &
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testkit_pid=$!
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for attempt in $(seq 1 30); do
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if curl -sSf "http://127.0.0.1:${api_port}/healthz" >/dev/null 2>&1; then
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break
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fi
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if [ "$attempt" = 30 ]; then
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echo "testkit-api did not become ready" >&2
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exit 1
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fi
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sleep 1
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done
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# --interval=250ms: this is the whole test's own latency budget, not a
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# production setting -- fast polling here just keeps the smoke test quick.
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COSMIC_CLASH_POSTGRES_DSN="$dsn" "$logs_dir/matcher" --playlist=casual --size=2 --interval=250ms --migrations="$root_dir/server/migrations" \
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>"$logs_dir/matcher.log" 2>&1 &
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matcher_pid=$!
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"$godot_bin" --headless --path Game res://tests/control_plane_proposal_smoke.tscn -- \
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--control-plane-url="http://127.0.0.1:${api_port}" --role=player-a \
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>"$logs_dir/godot-player-a.log" 2>&1 &
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player_a_pid=$!
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"$godot_bin" --headless --path Game res://tests/control_plane_proposal_smoke.tscn -- \
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--control-plane-url="http://127.0.0.1:${api_port}" --role=player-b \
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>"$logs_dir/godot-player-b.log" 2>&1 &
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player_b_pid=$!
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# The matcher only forms a match from candidates that share a verified
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# region (server/domain/matcher.go's commonRegions, over each candidate's
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# queue_tickets.predicted_rtt) -- populated for real only via the
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# authenticated Steam-relay probe flow (task 8.15/8.16), which this harness
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# has no real Steam access to drive. Seed it directly in the same database
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# instead of building another fake auth boundary just for this: both real
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# clients still go through the real queue/matcher/proposal path end to end,
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# only the region-probe INPUT is synthetic, exactly like testkit-api's fake
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# Steam login already is for identity. Bounded to the same overall timeout
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# the Godot clients themselves use.
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seed_deadline=$(( $(date +%s) + 20 ))
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while [ "$(date +%s)" -lt "$seed_deadline" ]; do
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if ! kill -0 "$player_a_pid" 2>/dev/null && ! kill -0 "$player_b_pid" 2>/dev/null; then
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break
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fi
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docker exec "$container_name" psql -U "$user" -d "$database" -c \
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"UPDATE queue_tickets SET predicted_rtt = '{\"EU\": 20}'::jsonb WHERE state = 'QUEUED' AND client_build = 'smoke-build'" \
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>/dev/null 2>&1 || true
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sleep 0.2
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done
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status_a=0
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status_b=0
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wait "$player_a_pid" || status_a=$?
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wait "$player_b_pid" || status_b=$?
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if [ "$status_a" -ne 0 ] || [ "$status_b" -ne 0 ] \
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|| ! grep -q "^SMOKE PASS:" "$logs_dir/godot-player-a.log" \
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|| ! grep -q "^SMOKE PASS:" "$logs_dir/godot-player-b.log"; then
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echo "Control-plane proposal integration FAILED (player-a=$status_a player-b=$status_b)" >&2
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docker exec "$container_name" psql -U "$user" -d "$database" -c \
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"SELECT state, client_build, predicted_rtt, count(*) FROM queue_tickets GROUP BY state, client_build, predicted_rtt ORDER BY state" >&2 || true
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docker exec "$container_name" psql -U "$user" -d "$database" -c \
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"SELECT proposal_id, state, revision, count(*) AS participants FROM proposals LEFT JOIN proposal_participants USING (proposal_id) GROUP BY proposal_id, state, revision" >&2 || true
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cat "$logs_dir/godot-player-a.log" >&2
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cat "$logs_dir/godot-player-b.log" >&2
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exit 1
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fi
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echo "Control-plane proposal integration PASS"
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