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feat(multiplayer): explain queue and connection health
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@@ -1621,6 +1621,8 @@ The public queue adapter also rejects an explicitly supplied short or unsafe `ti
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RFC3339 validation now checks both wire syntax and calendar parseability, rejecting impossible dates before they can become epoch metadata.
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Matchmaking now explains queue progress (including bounded skill widening while preserving latency limits) and exposes live connection latency quality during connect/live phases; adversarial UI tests cover missing, infinite, negative, and threshold RTT values.
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Signed MatchNet claims now also require exact JSON string/integer types for every identity, protocol, expiry, slot, team, and generation field; string-number coercion is rejected before canonical signature verification.
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Presentation progress: a shared `Game/themes/cosmic_clash_theme.tres` now gives the menu, lobby, matchmaking, and settings surfaces consistent button, input, option, and label styling. The custom-font portion of `TODO.md` remains open until a distributable font asset is selected.
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