fix: enforce matchmaking compatibility boundaries

This commit is contained in:
Josh Creek
2026-08-31 22:04:57 +01:00
parent b1314074a8
commit b47c7dc3fa
3 changed files with 49 additions and 2 deletions
+30
View File
@@ -101,3 +101,33 @@ func TestSelectCandidatesRejectsMalformedCandidateInsteadOfTrustingIt(t *testing
t.Fatal("duplicate player candidate accepted")
}
}
func TestSelectCandidatesDoesNotMixQueueCompatibilityContracts(t *testing.T) {
now := time.Unix(100000, 0)
anchor := candidate("a", 1500, 0, 40, 40, now)
anchor.Playlist = Ranked
anchor.ClientBuild = "build-1"
anchor.ProtocolVersion = 2
compatible := anchor
compatible.TicketID = "b"
compatible.PlayerID = "player-b"
mismatchPlaylist := compatible
mismatchPlaylist.TicketID = "c"
mismatchPlaylist.PlayerID = "player-c"
mismatchPlaylist.Playlist = Casual
mismatchBuild := compatible
mismatchBuild.TicketID = "d"
mismatchBuild.PlayerID = "player-d"
mismatchBuild.ClientBuild = "build-2"
mismatchProtocol := compatible
mismatchProtocol.TicketID = "e"
mismatchProtocol.PlayerID = "player-e"
mismatchProtocol.ProtocolVersion = 3
selection, err := SelectCandidates(anchor, []Candidate{mismatchPlaylist, mismatchBuild, mismatchProtocol, compatible}, 2, now)
if err != nil {
t.Fatal(err)
}
if ticketIDs(selection.Players) != "a\x00b\x00" {
t.Fatalf("selected incompatible metadata: %q", ticketIDs(selection.Players))
}
}