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test(multiplayer): cover compose allocator binding
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@@ -136,6 +136,13 @@ for player in 1 2 3 4 5 6; do
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done
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[[ "$("${compose[@]}" exec -T database psql -At -U cosmic_clash_test -d cosmic_clash_test -c "SELECT state FROM proposals WHERE proposal_id = '$proposal_id'" | tr -d '\r')" == ACCEPTED ]]
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[[ "$("${compose[@]}" exec -T database psql -At -U cosmic_clash_test -d cosmic_clash_test -c "SELECT count(*) FROM matches WHERE state = 'ALLOCATING'" | tr -d '\r')" == 1 ]]
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for attempt in $(seq 1 30); do
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allocation_count="$("${compose[@]}" exec -T database psql -At -U cosmic_clash_test -d cosmic_clash_test -c "SELECT count(*) FROM allocations WHERE match_id LIKE 'match-%'" | tr -d '\r')"
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if [[ "$allocation_count" == 1 ]]; then break; fi
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[[ "$attempt" == 30 ]] && { echo "allocator did not bind a provider allocation" >&2; exit 1; }
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sleep 1
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done
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[[ "$("${compose[@]}" exec -T database psql -At -U cosmic_clash_test -d cosmic_clash_test -c "SELECT server_id FROM matches WHERE state = 'ALLOCATING'" | tr -d '\r')" == allocator-ready-1 ]]
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# Model the durable state produced by the allocator, then use the real HTTP
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# workload authentication and mutation boundaries for every action below.
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