feat: add deterministic matchmaking team partitioning

This commit is contained in:
Josh Creek
2026-08-31 20:18:43 +01:00
parent 07fe144b2f
commit b79d358db9
3 changed files with 129 additions and 1 deletions
+36
View File
@@ -0,0 +1,36 @@
package domain
import "testing"
func TestPartitionTeamsBalancesMeanRatingBeforeOpposingSpread(t *testing.T) {
players := []Candidate{
{PlayerID: "a", Rating: 1000}, {PlayerID: "b", Rating: 1100},
{PlayerID: "c", Rating: 1900}, {PlayerID: "d", Rating: 2000},
}
teams, err := PartitionTeams(players)
if err != nil { t.Fatal(err) }
if playerIDs(teams.Team0) != "a\x00d\x00" || playerIDs(teams.Team1) != "b\x00c\x00" {
t.Fatalf("unexpected balanced partition: team0=%q team1=%q", playerIDs(teams.Team0), playerIDs(teams.Team1))
}
}
func TestPartitionTeamsIsIndependentOfInputOrder(t *testing.T) {
players := []Candidate{
{PlayerID: "d", Rating: 1500}, {PlayerID: "b", Rating: 1500},
{PlayerID: "c", Rating: 1500}, {PlayerID: "a", Rating: 1500},
}
first, err := PartitionTeams(players)
if err != nil { t.Fatal(err) }
second, err := PartitionTeams([]Candidate{players[2], players[0], players[3], players[1]})
if err != nil { t.Fatal(err) }
if playerIDs(first.Team0) != playerIDs(second.Team0) || playerIDs(first.Team1) != playerIDs(second.Team1) {
t.Fatalf("input order changed partition: first=%q/%q second=%q/%q", playerIDs(first.Team0), playerIDs(first.Team1), playerIDs(second.Team0), playerIDs(second.Team1))
}
}
func TestPartitionTeamsRejectsUnsupportedShapes(t *testing.T) {
for _, count := range []int{0, 1, 3, 7} {
players := make([]Candidate, count)
if _, err := PartitionTeams(players); err == nil { t.Fatalf("accepted %d players", count) }
}
}