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feat: add deterministic matchmaking team partitioning
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@@ -0,0 +1,36 @@
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package domain
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import "testing"
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func TestPartitionTeamsBalancesMeanRatingBeforeOpposingSpread(t *testing.T) {
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players := []Candidate{
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{PlayerID: "a", Rating: 1000}, {PlayerID: "b", Rating: 1100},
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{PlayerID: "c", Rating: 1900}, {PlayerID: "d", Rating: 2000},
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}
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teams, err := PartitionTeams(players)
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if err != nil { t.Fatal(err) }
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if playerIDs(teams.Team0) != "a\x00d\x00" || playerIDs(teams.Team1) != "b\x00c\x00" {
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t.Fatalf("unexpected balanced partition: team0=%q team1=%q", playerIDs(teams.Team0), playerIDs(teams.Team1))
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}
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}
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func TestPartitionTeamsIsIndependentOfInputOrder(t *testing.T) {
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players := []Candidate{
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{PlayerID: "d", Rating: 1500}, {PlayerID: "b", Rating: 1500},
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{PlayerID: "c", Rating: 1500}, {PlayerID: "a", Rating: 1500},
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}
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first, err := PartitionTeams(players)
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if err != nil { t.Fatal(err) }
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second, err := PartitionTeams([]Candidate{players[2], players[0], players[3], players[1]})
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if err != nil { t.Fatal(err) }
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if playerIDs(first.Team0) != playerIDs(second.Team0) || playerIDs(first.Team1) != playerIDs(second.Team1) {
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t.Fatalf("input order changed partition: first=%q/%q second=%q/%q", playerIDs(first.Team0), playerIDs(first.Team1), playerIDs(second.Team0), playerIDs(second.Team1))
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}
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}
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func TestPartitionTeamsRejectsUnsupportedShapes(t *testing.T) {
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for _, count := range []int{0, 1, 3, 7} {
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players := make([]Candidate, count)
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if _, err := PartitionTeams(players); err == nil { t.Fatalf("accepted %d players", count) }
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}
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}
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