feat(audio): add procedural gameplay sound foundation

This commit is contained in:
Josh Creek
2026-09-01 23:18:48 +01:00
parent a9b8f53ef1
commit b883338396
7 changed files with 95 additions and 1 deletions
+1
View File
@@ -136,6 +136,7 @@ func _play_goal_celebration(scoring_team: int, conceding_team: int) -> void:
# real-time presentation delay between episodes.
if DisplayServer.get_name() == "headless" or not is_instance_valid(_camera_rig):
return
AudioManager.play_goal()
var goal_position := Vector3.ZERO
for goal in arena.get_goals():
if goal.team == conceding_team: