feat(audio): add procedural gameplay sound foundation

This commit is contained in:
Josh Creek
2026-09-01 23:18:48 +01:00
parent a9b8f53ef1
commit b883338396
7 changed files with 95 additions and 1 deletions
+2
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@@ -1626,3 +1626,5 @@ Matchmaking now explains queue progress (including bounded skill widening while
Signed MatchNet claims now also require exact JSON string/integer types for every identity, protocol, expiry, slot, team, and generation field; string-number coercion is rejected before canonical signature verification.
Presentation progress: a shared `Game/themes/cosmic_clash_theme.tres` now gives the menu, lobby, matchmaking, and settings surfaces consistent button, input, option, and label styling. The custom-font portion of `TODO.md` remains open until a distributable font asset is selected.
The audio TODO now has a runtime foundation: `AudioManager` generates bounded placeholder tones for kickoff countdowns, impacts, goals, and future UI hooks without adding binary assets; authored sound design, engine telemetry mixing, and production audio QA remain open.