From b99f63afb7a63fe328276eca3b50271c5a4834f0 Mon Sep 17 00:00:00 2001 From: Josh Creek <8179928+jcreek@users.noreply.github.com> Date: Fri, 21 Aug 2026 20:41:28 +0100 Subject: [PATCH] ci: ignore Blender authoring sources during import --- Game/assets/blender_models/.gdignore | 3 + Game/assets/blender_models/ball.blend.import | 63 ------------------- .../nebula_decoration.blend.import | 63 ------------------- Game/assets/blender_models/ship.blend.import | 63 ------------------- 4 files changed, 3 insertions(+), 189 deletions(-) create mode 100644 Game/assets/blender_models/.gdignore delete mode 100644 Game/assets/blender_models/ball.blend.import delete mode 100644 Game/assets/blender_models/nebula_decoration.blend.import delete mode 100644 Game/assets/blender_models/ship.blend.import diff --git a/Game/assets/blender_models/.gdignore b/Game/assets/blender_models/.gdignore new file mode 100644 index 00000000..b9b12b1f --- /dev/null +++ b/Game/assets/blender_models/.gdignore @@ -0,0 +1,3 @@ +# Blender authoring sources live here, but the game consumes the exported +# runtime assets under res://assets/models. Keep Godot's project scanner from +# requiring Blender when importing or testing in headless environments. diff --git a/Game/assets/blender_models/ball.blend.import b/Game/assets/blender_models/ball.blend.import deleted file mode 100644 index 814db1cc..00000000 --- a/Game/assets/blender_models/ball.blend.import +++ /dev/null @@ -1,63 +0,0 @@ -[remap] - -importer="scene" -importer_version=1 -type="PackedScene" -uid="uid://ckohaa5ebxym2" -path="res://.godot/imported/ball.blend-22aebbee9e0a3f479241b5a042aee325.scn" - -[deps] - -source_file="res://assets/blender_models/ball.blend" -dest_files=["res://.godot/imported/ball.blend-22aebbee9e0a3f479241b5a042aee325.scn"] - -[params] - -nodes/root_type="" -nodes/root_name="" -nodes/root_script=null -mesh_library/use_node_names_as_mesh_names=false -array_mesh/deduplicate_surfaces=true -nodes/apply_root_scale=true -nodes/root_scale=1.0 -nodes/import_as_skeleton_bones=false -nodes/use_name_suffixes=true -nodes/use_node_type_suffixes=true -meshes/ensure_tangents=true -meshes/generate_lods=true -meshes/create_shadow_meshes=true -meshes/light_baking=1 -meshes/lightmap_texel_size=0.2 -meshes/force_disable_compression=false -skins/use_named_skins=true -animation/import=true -animation/fps=30 -animation/trimming=false -animation/remove_immutable_tracks=true -animation/import_rest_as_RESET=false -import_script/path="" -materials/extract=0 -materials/extract_format=0 -materials/extract_path="" -_subresources={} -blender/nodes/visible=0 -blender/nodes/active_collection_only=false -blender/nodes/punctual_lights=true -blender/nodes/cameras=true -blender/nodes/custom_properties=true -blender/nodes/modifiers=1 -blender/meshes/vertex_colors=1 -blender/meshes/uvs=true -blender/meshes/normals=true -blender/meshes/export_geometry_nodes_instances=false -blender/meshes/gpu_instances=false -blender/meshes/tangents=true -blender/meshes/skins=2 -blender/meshes/export_bones_deforming_mesh_only=false -blender/materials/unpack_enabled=true -blender/materials/export_materials=1 -blender/animation/limit_playback=true -blender/animation/always_sample=true -blender/animation/group_tracks=true -gltf/naming_version=2 -gltf/texture_map_mode=1 diff --git a/Game/assets/blender_models/nebula_decoration.blend.import b/Game/assets/blender_models/nebula_decoration.blend.import deleted file mode 100644 index cdf4d88c..00000000 --- a/Game/assets/blender_models/nebula_decoration.blend.import +++ /dev/null @@ -1,63 +0,0 @@ -[remap] - -importer="scene" -importer_version=1 -type="PackedScene" -uid="uid://d2mrvrt1h305x" -path="res://.godot/imported/nebula_decoration.blend-2f6fe244eedad258eac5faa9b1684142.scn" - -[deps] - -source_file="res://assets/blender_models/nebula_decoration.blend" -dest_files=["res://.godot/imported/nebula_decoration.blend-2f6fe244eedad258eac5faa9b1684142.scn"] - -[params] - -nodes/root_type="" -nodes/root_name="" -nodes/root_script=null -mesh_library/use_node_names_as_mesh_names=false -array_mesh/deduplicate_surfaces=true -nodes/apply_root_scale=true -nodes/root_scale=1.0 -nodes/import_as_skeleton_bones=false -nodes/use_name_suffixes=true -nodes/use_node_type_suffixes=true -meshes/ensure_tangents=true -meshes/generate_lods=true -meshes/create_shadow_meshes=true -meshes/light_baking=1 -meshes/lightmap_texel_size=0.2 -meshes/force_disable_compression=false -skins/use_named_skins=true -animation/import=true -animation/fps=30 -animation/trimming=false -animation/remove_immutable_tracks=true -animation/import_rest_as_RESET=false -import_script/path="" -materials/extract=0 -materials/extract_format=0 -materials/extract_path="" -_subresources={} -blender/nodes/visible=0 -blender/nodes/active_collection_only=false -blender/nodes/punctual_lights=true -blender/nodes/cameras=true -blender/nodes/custom_properties=true -blender/nodes/modifiers=1 -blender/meshes/vertex_colors=1 -blender/meshes/uvs=true -blender/meshes/normals=true -blender/meshes/export_geometry_nodes_instances=false -blender/meshes/gpu_instances=false -blender/meshes/tangents=true -blender/meshes/skins=2 -blender/meshes/export_bones_deforming_mesh_only=false -blender/materials/unpack_enabled=true -blender/materials/export_materials=1 -blender/animation/limit_playback=true -blender/animation/always_sample=true -blender/animation/group_tracks=true -gltf/naming_version=2 -gltf/texture_map_mode=1 diff --git a/Game/assets/blender_models/ship.blend.import b/Game/assets/blender_models/ship.blend.import deleted file mode 100644 index 829ba46e..00000000 --- a/Game/assets/blender_models/ship.blend.import +++ /dev/null @@ -1,63 +0,0 @@ -[remap] - -importer="scene" -importer_version=1 -type="PackedScene" -uid="uid://bp2eqsu8o3082" -path="res://.godot/imported/ship.blend-1bdca1ba6b72cf6be2f2eb32002cf7c8.scn" - -[deps] - -source_file="res://assets/blender_models/ship.blend" -dest_files=["res://.godot/imported/ship.blend-1bdca1ba6b72cf6be2f2eb32002cf7c8.scn"] - -[params] - -nodes/root_type="" -nodes/root_name="" -nodes/root_script=null -mesh_library/use_node_names_as_mesh_names=false -array_mesh/deduplicate_surfaces=true -nodes/apply_root_scale=true -nodes/root_scale=1.0 -nodes/import_as_skeleton_bones=false -nodes/use_name_suffixes=true -nodes/use_node_type_suffixes=true -meshes/ensure_tangents=true -meshes/generate_lods=true -meshes/create_shadow_meshes=true -meshes/light_baking=1 -meshes/lightmap_texel_size=0.2 -meshes/force_disable_compression=false -skins/use_named_skins=true -animation/import=true -animation/fps=30 -animation/trimming=false -animation/remove_immutable_tracks=true -animation/import_rest_as_RESET=false -import_script/path="" -materials/extract=0 -materials/extract_format=0 -materials/extract_path="" -_subresources={} -blender/nodes/visible=0 -blender/nodes/active_collection_only=false -blender/nodes/punctual_lights=true -blender/nodes/cameras=true -blender/nodes/custom_properties=true -blender/nodes/modifiers=1 -blender/meshes/vertex_colors=1 -blender/meshes/uvs=true -blender/meshes/normals=true -blender/meshes/export_geometry_nodes_instances=false -blender/meshes/gpu_instances=false -blender/meshes/tangents=true -blender/meshes/skins=2 -blender/meshes/export_bones_deforming_mesh_only=false -blender/materials/unpack_enabled=true -blender/materials/export_materials=1 -blender/animation/limit_playback=true -blender/animation/always_sample=true -blender/animation/group_tracks=true -gltf/naming_version=2 -gltf/texture_map_mode=1