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perf(hud): stop flight instruments redrawing when values have settled
hud_gauge, hud_attitude_indicator, and hud_heading_tape now skip queue_redraw() when the newly-lerped value hasn't moved past a small epsilon, instead of redrawing every frame forever. Angle-wrapping values (heading, attitude roll) use a new shared angle_delta_deg helper on HudInstrument so the wrap boundary doesn't read as a false jump. HUD.tscn's Instruments node now sets process_mode = 1 (PAUSABLE), overriding the inherited ALWAYS mode from the HUD root so instruments stop processing during the post-match pause freeze, while sibling ResultOverlay keeps running its win-screen tween.
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@@ -26,10 +26,16 @@ func set_heading(heading_deg: float) -> void:
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_target_heading = heading_deg
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# Below this, the tape has visually settled — skip the redraw.
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const REDRAW_EPSILON_DEG := 0.05
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func _process(delta: float) -> void:
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var t := _smoothing_weight(delta)
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_heading = fmod(lerp_angle_deg(_heading, _target_heading, t) + 360.0, 360.0)
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queue_redraw()
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var new_heading := fmod(lerp_angle_deg(_heading, _target_heading, t) + 360.0, 360.0)
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var changed := absf(angle_delta_deg(_heading, new_heading)) > REDRAW_EPSILON_DEG
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_heading = new_heading
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if changed:
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queue_redraw()
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func _draw() -> void:
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