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fix(multiplayer): validate persisted matchmaking ids
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@@ -1599,6 +1599,8 @@ Allocated `ServerConfig` startup now enforces the opaque match/server ID contrac
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Authenticated client REST methods now enforce opaque ticket, proposal, and match IDs before constructing request paths, preventing malformed identifiers from crossing the URL boundary.
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Persisted matchmaking snapshots now apply the same opaque-ID validation to ticket and proposal identities, preventing malformed restart state from entering recovery.
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Signed MatchNet claims now also require exact JSON string/integer types for every identity, protocol, expiry, slot, team, and generation field; string-number coercion is rejected before canonical signature verification.
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Presentation progress: a shared `Game/themes/cosmic_clash_theme.tres` now gives the menu, lobby, matchmaking, and settings surfaces consistent button, input, option, and label styling. The custom-font portion of `TODO.md` remains open until a distributable font asset is selected.
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