fix(*): Ensure that movement vaguely works in the new area and looks vaguely at the ball

This commit is contained in:
Josh Creek
2025-07-12 20:34:03 +01:00
parent 927bbd0be7
commit bdd0244873
9 changed files with 143 additions and 33 deletions
+17
View File
@@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://27u3tdc5yqnl"]
[ext_resource type="ArrayMesh" uid="uid://ucw1lyo43yi4" path="res://assets/models/gold_ball.res" id="1_ct1s3"]
[sub_resource type="SphereShape3D" id="SphereShape3D_c5p07"]
[node name="Ball" type="RigidBody3D"]
mass = 100.0
inertia = Vector3(100, 100, 100)
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_c5p07")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 2.08165e-12, 2.08165e-12, 2.08165e-12)
mesh = ExtResource("1_ct1s3")