fix(*): Ensure that movement vaguely works in the new area and looks vaguely at the ball

This commit is contained in:
Josh Creek
2025-07-12 20:34:03 +01:00
parent 927bbd0be7
commit bdd0244873
9 changed files with 143 additions and 33 deletions
+23
View File
@@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://p07epxnh8wwp"]
[ext_resource type="Script" uid="uid://dyq1n7q1bqjps" path="res://scripts/ship.gd" id="1_efag7"]
[sub_resource type="BoxMesh" id="BoxMesh_efag7"]
size = Vector3(1, 1, 4)
[sub_resource type="BoxShape3D" id="BoxShape3D_dsjou"]
size = Vector3(1, 1, 4)
[node name="Ship" type="RigidBody3D"]
mass = 10.0
gravity_scale = 10.0
script = ExtResource("1_efag7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_efag7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_dsjou")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.867366, 0.497671, 0, -0.497671, 0.867366, 0, 2.04336, 3.31556)