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fix(*): Ensure that movement vaguely works in the new area and looks vaguely at the ball
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@@ -0,0 +1,23 @@
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[gd_scene load_steps=4 format=3 uid="uid://p07epxnh8wwp"]
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[ext_resource type="Script" uid="uid://dyq1n7q1bqjps" path="res://scripts/ship.gd" id="1_efag7"]
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[sub_resource type="BoxMesh" id="BoxMesh_efag7"]
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size = Vector3(1, 1, 4)
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[sub_resource type="BoxShape3D" id="BoxShape3D_dsjou"]
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size = Vector3(1, 1, 4)
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[node name="Ship" type="RigidBody3D"]
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mass = 10.0
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gravity_scale = 10.0
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script = ExtResource("1_efag7")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_efag7")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_dsjou")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.867366, 0.497671, 0, -0.497671, 0.867366, 0, 2.04336, 3.31556)
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