fix(multiplayer): recover requeued tickets

This commit is contained in:
Josh Creek
2026-09-01 22:06:30 +01:00
parent 0c4ad6a5aa
commit c08c761af3
5 changed files with 17 additions and 2 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ func _process(delta: float) -> void:
_recovery_poll_seconds += delta
if _recovery_poll_seconds >= RECOVERY_POLL_SECONDS:
_recovery_poll_seconds = 0.0
var recovery_err := ControlPlaneClient.recover_proposal(ControlPlaneClient.state.proposal_id) if not ControlPlaneClient.state.proposal_id.is_empty() else ControlPlaneClient.recover_queue(ControlPlaneClient.state.ticket_id)
var recovery_err := ControlPlaneClient.recover_proposal(ControlPlaneClient.state.proposal_id) if ControlPlaneClient.state.has_open_proposal() else ControlPlaneClient.recover_queue(ControlPlaneClient.state.ticket_id)
if recovery_err != OK and recovery_err != ERR_BUSY:
_on_local_error("State recovery unavailable: %s" % error_string(recovery_err))
if ControlPlaneClient.state.phase == MatchmakingState.QUEUED and _heartbeat_seconds >= HEARTBEAT_SECONDS: