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https://github.com/jcreek/CosmicClash.git
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fix: pass Godot 4.7 multiplayer test suite
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@@ -45,21 +45,21 @@ func begin_queue(new_ticket_id: String, new_playlist: String) -> bool:
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func apply_ticket_update(update: Dictionary) -> bool:
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if not _has_string(update, "ticket_id") or not update.has("revision") or not update.has("state"):
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return _request_resync(ticket_id)
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return _request_resync(self.ticket_id)
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if ticket_id.is_empty() or String(update["ticket_id"]) != ticket_id:
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return _request_resync(ticket_id)
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return _request_resync(self.ticket_id)
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var incoming_revision := int(update["revision"])
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if incoming_revision < revision:
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return false
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if incoming_revision == revision:
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if _ticket_differs(update):
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return _request_resync(ticket_id)
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return _request_resync(self.ticket_id)
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return true
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if incoming_revision > revision + 1:
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return _request_resync(ticket_id)
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return _request_resync(self.ticket_id)
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var incoming_state := String(update["state"])
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if not _is_ticket_state(incoming_state):
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return _request_resync(ticket_id)
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return _request_resync(self.ticket_id)
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revision = incoming_revision
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phase = incoming_state
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if update.has("playlist"):
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