fix: fence concurrent queue mutations

This commit is contained in:
Josh Creek
2026-08-31 21:09:58 +01:00
parent 58e8a5c523
commit caa875f15c
3 changed files with 48 additions and 2 deletions
+30
View File
@@ -3,6 +3,7 @@ package domain
import (
"errors"
"reflect"
"sync"
"testing"
"time"
)
@@ -77,3 +78,32 @@ func TestQueueCreateIdempotencyIncludesCandidatePayload(t *testing.T) {
t.Fatalf("changed create payload error = %v", err)
}
}
func TestQueueConcurrentCreateKeepsOneActiveTicketPerPlayer(t *testing.T) {
q := NewQueue()
now := time.Unix(1000, 0)
var wg sync.WaitGroup
results := make(chan error, 2)
for i := 0; i < 2; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
id := string(rune('a' + i))
_, err := q.Create("same-player", "ticket-"+id, "create-"+id+"-123456", Candidate{TicketID: "ticket-" + id, PlayerID: "same-player", EnqueuedAt: now}, now)
results <- err
}(i)
}
wg.Wait()
close(results)
succeeded := 0
for err := range results {
if err == nil {
succeeded++
} else if !errors.Is(err, ErrPlayerQueued) {
t.Fatalf("unexpected concurrent create error: %v", err)
}
}
if succeeded != 1 {
t.Fatalf("concurrent creates succeeded %d times", succeeded)
}
}