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fix(multiplayer): report allocator readiness
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@@ -0,0 +1,53 @@
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package allocator
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import (
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"net/http"
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"net/http/httptest"
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"testing"
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"time"
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)
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func TestHealthRequiresRecentSuccessfulCycle(t *testing.T) {
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health := &Health{}
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now := time.Unix(1000, 0)
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if health.Ready(now, 30*time.Second) {
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t.Fatal("allocator was ready before a successful cycle")
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}
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health.ObserveSuccessfulCycle(now)
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if !health.Ready(now.Add(30*time.Second), 30*time.Second) {
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t.Fatal("allocator was not ready at the staleness boundary")
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}
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if health.Ready(now.Add(30*time.Second+time.Nanosecond), 30*time.Second) {
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t.Fatal("stale allocator remained ready")
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}
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if health.Ready(now.Add(-time.Second), 30*time.Second) {
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t.Fatal("clock reversal was accepted as ready")
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}
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}
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func TestRoleHandlerSeparatesLivenessReadinessAndMetrics(t *testing.T) {
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health := &Health{}
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now := time.Unix(1000, 0)
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handler := RoleHandler(NewMetrics(), health, 30*time.Second, func() time.Time { return now })
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status := func(method, path string) int {
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recorder := httptest.NewRecorder()
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handler.ServeHTTP(recorder, httptest.NewRequest(method, path, nil))
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return recorder.Code
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}
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if got := status(http.MethodGet, "/healthz"); got != http.StatusOK {
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t.Fatalf("liveness status = %d", got)
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}
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if got := status(http.MethodGet, "/readyz"); got != http.StatusServiceUnavailable {
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t.Fatalf("startup readiness status = %d", got)
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}
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health.ObserveSuccessfulCycle(now)
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if got := status(http.MethodGet, "/readyz"); got != http.StatusOK {
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t.Fatalf("successful-cycle readiness status = %d", got)
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}
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if got := status(http.MethodGet, "/metrics"); got != http.StatusOK {
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t.Fatalf("metrics status = %d", got)
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}
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if got := status(http.MethodPost, "/readyz"); got != http.StatusMethodNotAllowed {
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t.Fatalf("readiness mutation status = %d", got)
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}
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}
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