fix(multiplayer): harden observability redaction

This commit is contained in:
Josh Creek
2026-09-01 17:15:44 +01:00
parent 65f0ad5dfd
commit d0c96422b2
3 changed files with 58 additions and 0 deletions
+2
View File
@@ -1449,6 +1449,8 @@ The control plane now exports bounded Prometheus-compatible API request counters
That local gate now also runs `go test -race ./...`, `go vet ./...`, and each declared domain fuzz target for a bounded 2-second interval, aligning the one-command gate with the separately recorded 8.46 verification requirements.
Observability redaction now adds content-aware protection on top of denylisted field names: bearer values, compact JWT-like strings, PEM material, and long opaque mixed alphanumeric values are redacted recursively through arbitrary nested maps and string slices. Unknown-key credential canaries pass without leaking; false-positive risk is limited to custom long opaque fields, while canonical correlation IDs remain outside the free-form field map.
The three declared domain fuzz targets have now each completed a bounded 4-second run (`FuzzQueueCreateDoesNotPanic`, `FuzzResultDigestIsDeterministic`, and `FuzzSyncEventApplicationDoesNotPanic`) with no failures; this closes the locally runnable fuzz portion of 8.46. Live Redis failover, further transaction races, and cloud/runtime gates remain explicitly unverified.
The real ENet integration gate now passes with `GODOT_BIN=/Applications/Godot.app/Contents/MacOS/Godot bash scripts/verify_enet_integration.sh`, covering the `net`, `match-net`, `clock`, `lobby`, and `networked match` process scenarios. The default `GODOT_BIN` remains the portable `godot` PATH lookup for CI; this machine requires the explicit app-bundle path.