feat(multiplayer): publish allocation state events

This commit is contained in:
Josh Creek
2026-09-01 16:30:35 +01:00
parent ec82367c50
commit d15d16d593
8 changed files with 133 additions and 4 deletions
+2
View File
@@ -1416,3 +1416,5 @@ The no-show policy now has an explicit domain translation layer (`PlanInitialCon
The durable no-show boundary is now implemented by `ApplyInitialConnectPlan`: it locks the match and roster, validates that the plan covers every active participant, records deterministic no-show cooldown penalties, fails no-show tickets, requeues innocent tickets on cancellation or advances connected tickets to `LIVE` for eligible casual bot start, and emits a replayable state-change outbox event under the same serializable transaction. Idempotency keys reject conflicting retries. Focused store tests, race tests, and vet pass; the real PostgreSQL integration remains an environment-dependent gate.
The maintenance command now invokes a bounded `ReconcileInitialConnect` sweep for `ASSIGNMENT_READY`/`ASSIGNED`/`CONNECTING` matches, carrying ranked no-show history into the domain ladder and skipping non-actionable WAIT plans. This closes the local control-plane trigger for task 8.35; actual allocated-server bot spawning, shutdown signaling, and live Agones integration remain separate gates.
Allocation registration now writes a participant-targeted, revisioned `state_changed` outbox event for both `PROCESS_READY` and `ASSIGNMENT_READY` transitions. The production and test API binaries run a type-scoped dispatcher with delivery-before-ack semantics, so allocation lifecycle events survive WebSocket outages without competing with proposal or result consumers. Store/API adversarial tests cover event-type isolation, target validation, and revision mismatches; live allocator/Agones delivery remains an integration gate.