feat(multiplayer): publish allocation state events

This commit is contained in:
Josh Creek
2026-09-01 16:30:35 +01:00
parent ec82367c50
commit d15d16d593
8 changed files with 133 additions and 4 deletions
+13
View File
@@ -42,6 +42,13 @@ WHERE published_at IS NULL AND event_type = 'match_completed'
ORDER BY created_at, event_id
LIMIT $1`
const OutboxUnpublishedStateSelectSQL = `SELECT event_id, aggregate_type, aggregate_id, revision,
event_type, payload, created_at, published_at
FROM outbox
WHERE published_at IS NULL AND event_type = 'state_changed'
ORDER BY created_at, event_id
LIMIT $1`
const MatchParticipantIDsSQL = `SELECT player_id
FROM match_participants
WHERE match_id = $1
@@ -125,6 +132,12 @@ func ReadUnpublishedResultOutbox(ctx context.Context, db *sql.DB, limit int) ([]
return readUnpublishedOutbox(ctx, db, limit, OutboxUnpublishedResultSelectSQL)
}
// ReadUnpublishedStateOutbox returns lifecycle state events, leaving proposal
// and result rows to their dedicated consumers.
func ReadUnpublishedStateOutbox(ctx context.Context, db *sql.DB, limit int) ([]OutboxEvent, error) {
return readUnpublishedOutbox(ctx, db, limit, OutboxUnpublishedStateSelectSQL)
}
func ReadMatchParticipantIDs(ctx context.Context, db *sql.DB, matchID string) ([]string, error) {
if db == nil || matchID == "" {
return nil, fmt.Errorf("invalid match participant read arguments")