diff --git a/Dockerfile b/Dockerfile index d3a8564c..0c2c20c1 100644 --- a/Dockerfile +++ b/Dockerfile @@ -6,7 +6,15 @@ RUN apt-get update \ && apt-get install -y --no-install-recommends libfontconfig1 \ && rm -rf /var/lib/apt/lists/* COPY Game /workspace/Game -RUN godot --headless --editor --path Game --import --quit +# `.import` metadata is tracked but the generated `.godot/imported` cache is +# intentionally not. A fresh checkout gives both source and metadata the +# same timestamp, which can make Godot skip regeneration. Mark importable +# sources newer so this image always contains a complete generated cache. +RUN find Game -type f \( -name '*.blend' -o -name '*.glb' -o -name '*.png' -o -name '*.svg' \) -exec touch {} + \ + && godot --headless --editor --path Game --import --quit \ + && test -f Game/.godot/imported/nebula_station.glb-fa9a6dd87ae3789d04205b52215e2e76.scn \ + && test -f Game/.godot/imported/nebula_debris.glb-39af77a17c0998b5b73172577d906cb9.scn \ + && test -f Game/.godot/imported/nebula_planet.glb-2431590907ff85cf1057e7d6ad614ed7.scn # Test the source client from an untouched, fully imported project. The # dedicated-server export below rewrites the main scene and must not be used