feat: connect clients from validated assignments

This commit is contained in:
Josh Creek
2026-09-01 08:37:00 +01:00
parent 82bb9baec6
commit d8ea2f4ac7
4 changed files with 58 additions and 3 deletions
+43
View File
@@ -9,6 +9,8 @@ signal session_expired()
signal session_changed(player_id: String)
signal websocket_event(event: Dictionary)
signal websocket_status_changed(status: String)
signal assignment_connection_started(assignment: AssignmentState)
signal assignment_connection_failed(detail: String)
const DEFAULT_BASE_URL := "http://127.0.0.1:8080"
const PERSIST_PATH := "user://matchmaking_state.cfg"
@@ -178,6 +180,47 @@ func fetch_assignment(match_id: String) -> Error:
return _start_request("assignment", HTTPClient.METHOD_GET, "/v1/assignments/" + match_id, {}, "")
# Starts the assigned game transport only after AssignmentState has validated
# the complete player-scoped manifest. The signed authorisation is passed to
# MatchNet's hello RPC, never appended to the endpoint URL or logged. Server
# admission remains authoritative; this method only owns the client-side
# readiness/transport boundary.
func connect_to_assignment() -> Error:
if assignment == null or not assignment.available or not _assignment_is_fresh(assignment):
var unavailable_detail := "Match assignment is unavailable or expired"
assignment_connection_failed.emit(unavailable_detail)
return ERR_UNAUTHORIZED
var endpoint := _split_assignment_endpoint(assignment.endpoint)
if endpoint.is_empty():
var invalid_detail := "Match assignment endpoint is invalid"
assignment_connection_failed.emit(invalid_detail)
return ERR_INVALID_PARAMETER
var transport := NetworkManager.TRANSPORT_ENET if assignment.transport == "enet" else NetworkManager.TRANSPORT_STEAM
MatchNet.join_authorisation = assignment.join_authorisation
state.mark_connecting()
var err := NetworkManager.join(String(endpoint["host"]), int(endpoint["port"]), transport)
if err != OK:
MatchNet.join_authorisation = ""
assignment_connection_failed.emit("Unable to connect to match server")
return err
assignment_connection_started.emit(assignment)
return OK
static func _assignment_is_fresh(value: AssignmentState) -> bool:
if value == null or value.expires_at.is_empty():
return false
var expiry := Time.get_unix_time_from_datetime_string(value.expires_at)
return expiry > Time.get_unix_time_from_system()
static func _split_assignment_endpoint(value: String) -> Dictionary:
if not AssignmentState._valid_endpoint(value):
return {}
var separator := value.rfind(":")
return {"host": value.substr(0, separator), "port": int(value.substr(separator + 1))}
func heartbeat(ticket_id: String, expected_revision: int) -> Error:
if ticket_id.is_empty() or expected_revision < 0:
return ERR_INVALID_PARAMETER