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docs: explain why the matchmaking control plane is Go, fix stale status
Add a Go-vs-C#/Rust/C++ rationale for the matchmaking control plane to TECH_STACK.md, and point at it from MATCHMAKING.md and README.md. Also correct CLAUDE.md and README.md, which still described the backend as unstarted/not built even though server/ has ~13k lines of Go across matcher, allocator, api, store, security, supervisor and agones.
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@@ -29,7 +29,11 @@ Locked constraints:
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SDR. Direct ENet remains first-class for local development, CI, LAN,
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self-hosting, and community servers.
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- The control plane is Go, PostgreSQL, and Redis, deployed on Kubernetes.
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Agones owns game-server allocation and lifecycle.
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Agones owns game-server allocation and lifecycle. Go is chosen for the
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Agones/Kubernetes-native client ecosystem and its concurrency model, not
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for raw speed — the control plane never touches a simulation packet. See
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"Matchmaking control plane" in [`TECH_STACK.md`](TECH_STACK.md) for the
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full rationale and the alternatives weighed.
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- Infrastructure is provider-portable. Provider-specific cluster, network,
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DNS, and secret-store configuration lives behind isolated deployment
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overlays; application code never calls a provider allocation API.
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