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feat(arena): add elevated-goal arena variants
Each of the three arenas gains an ELEVATED sibling scene that inherits the base arena and overrides the boundary's goal_mode, the two goal transforms and the ship spawns, so the goal sits at mid-wall height instead of flush with the deck. Registered in ArenaRegistry alongside the floor-level arenas, plus a training_elevated scene for self-play on them. TrainingMode reads the arena's goal_mode once in _start() and widens the ball-placement height range to match the goal's real position; on FLOOR arenas the bound is a no-op, so floor-level training is unchanged. It is read in _start() rather than _ready() because TrainingMode has no _ready() override and GameMode._ready() is what discovers the arena first. Policies trained against floor-level goals are not expected to score on an elevated one, so the two are kept as separate arenas rather than a variant of the same entry.
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@@ -0,0 +1,20 @@
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[gd_scene load_steps=2 format=3]
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[ext_resource type="PackedScene" path="res://scenes/arena_02.tscn" id="1_base"]
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[node name="Arena" instance=ExtResource("1_base")]
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[node name="Boundary" parent="." index="0"]
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goal_mode = 1
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[node name="GoalTeam0" parent="." index="5"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.0, 18)
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[node name="GoalTeam1" parent="." index="6"]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 6.0, -18)
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[node name="Spawn1" parent="SpawnsTeam0" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.0, 2.8, 13.5)
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[node name="Spawn1" parent="SpawnsTeam1" index="0"]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, -4.0, 2.8, -13.5)
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