fix(presentation): simplify camera and engine effects

This commit is contained in:
Josh Creek
2026-08-08 08:44:26 +01:00
parent b7f646ba48
commit e0a1cbaf6d
14 changed files with 56 additions and 241 deletions
+1 -3
View File
@@ -1,10 +1,9 @@
[gd_scene load_steps=10 format=3 uid="uid://c8kak2l3m4n5"]
[gd_scene load_steps=9 format=3 uid="uid://c8kak2l3m4n5"]
[ext_resource type="Script" uid="uid://du7y176h5aaq4" path="res://scripts/HUDController.gd" id="1_hud_controller"]
[ext_resource type="Script" path="res://scripts/hud_attitude_indicator.gd" id="2_adi"]
[ext_resource type="Script" path="res://scripts/hud_heading_tape.gd" id="3_tape"]
[ext_resource type="Script" path="res://scripts/hud_gauge.gd" id="4_gauge"]
[ext_resource type="Theme" path="res://themes/hud_theme.tres" id="5_theme"]
[sub_resource type="LabelSettings" id="LabelSettings_hud"]
font_size = 32
@@ -51,7 +50,6 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme = ExtResource("5_theme")
[node name="ScoreboardPanel" type="PanelContainer" parent="Control"]
layout_mode = 1
+1 -11
View File
@@ -1,17 +1,8 @@
[gd_scene load_steps=5 format=3]
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scripts/ship_camera.gd" id="1_rig"]
[ext_resource type="Shader" path="res://shaders/post_process.gdshader" id="2_post"]
[sub_resource type="CameraAttributesPractical" id="CameraAttributes_gameplay"]
dof_blur_far_enabled = true
dof_blur_far_distance = 24.0
dof_blur_far_transition = 14.0
dof_blur_near_enabled = true
dof_blur_near_distance = 1.25
dof_blur_near_transition = 0.75
dof_blur_amount = 0.08
[sub_resource type="ShaderMaterial" id="ShaderMaterial_post"]
shader = ExtResource("2_post")
@@ -20,7 +11,6 @@ script = ExtResource("1_rig")
[node name="Camera3D" type="Camera3D" parent="."]
current = true
attributes = SubResource("CameraAttributes_gameplay")
[node name="PostProcess" type="CanvasLayer" parent="."]
layer = 0