mirror of
https://github.com/jcreek/CosmicClash.git
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fix(presentation): simplify camera and engine effects
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@@ -1,10 +1,9 @@
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[gd_scene load_steps=10 format=3 uid="uid://c8kak2l3m4n5"]
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[gd_scene load_steps=9 format=3 uid="uid://c8kak2l3m4n5"]
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[ext_resource type="Script" uid="uid://du7y176h5aaq4" path="res://scripts/HUDController.gd" id="1_hud_controller"]
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[ext_resource type="Script" path="res://scripts/hud_attitude_indicator.gd" id="2_adi"]
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[ext_resource type="Script" path="res://scripts/hud_heading_tape.gd" id="3_tape"]
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[ext_resource type="Script" path="res://scripts/hud_gauge.gd" id="4_gauge"]
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[ext_resource type="Theme" path="res://themes/hud_theme.tres" id="5_theme"]
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[sub_resource type="LabelSettings" id="LabelSettings_hud"]
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font_size = 32
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@@ -51,7 +50,6 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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theme = ExtResource("5_theme")
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[node name="ScoreboardPanel" type="PanelContainer" parent="Control"]
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layout_mode = 1
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@@ -1,17 +1,8 @@
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[gd_scene load_steps=5 format=3]
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[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://scripts/ship_camera.gd" id="1_rig"]
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[ext_resource type="Shader" path="res://shaders/post_process.gdshader" id="2_post"]
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[sub_resource type="CameraAttributesPractical" id="CameraAttributes_gameplay"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 24.0
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dof_blur_far_transition = 14.0
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dof_blur_near_enabled = true
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dof_blur_near_distance = 1.25
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dof_blur_near_transition = 0.75
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dof_blur_amount = 0.08
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_post"]
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shader = ExtResource("2_post")
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@@ -20,7 +11,6 @@ script = ExtResource("1_rig")
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[node name="Camera3D" type="Camera3D" parent="."]
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current = true
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attributes = SubResource("CameraAttributes_gameplay")
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[node name="PostProcess" type="CanvasLayer" parent="."]
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layer = 0
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