fix(presentation): simplify camera and engine effects

This commit is contained in:
Josh Creek
2026-08-08 08:44:26 +01:00
parent b7f646ba48
commit e0a1cbaf6d
14 changed files with 56 additions and 241 deletions
+1 -11
View File
@@ -1,17 +1,8 @@
[gd_scene load_steps=5 format=3]
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scripts/ship_camera.gd" id="1_rig"]
[ext_resource type="Shader" path="res://shaders/post_process.gdshader" id="2_post"]
[sub_resource type="CameraAttributesPractical" id="CameraAttributes_gameplay"]
dof_blur_far_enabled = true
dof_blur_far_distance = 24.0
dof_blur_far_transition = 14.0
dof_blur_near_enabled = true
dof_blur_near_distance = 1.25
dof_blur_near_transition = 0.75
dof_blur_amount = 0.08
[sub_resource type="ShaderMaterial" id="ShaderMaterial_post"]
shader = ExtResource("2_post")
@@ -20,7 +11,6 @@ script = ExtResource("1_rig")
[node name="Camera3D" type="Camera3D" parent="."]
current = true
attributes = SubResource("CameraAttributes_gameplay")
[node name="PostProcess" type="CanvasLayer" parent="."]
layer = 0