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feat(training): add wall and rebound curriculum states
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@@ -1463,6 +1463,12 @@ matches with `--team-size=2`. No Stage 7 training run or promotion is claimed;
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teamplay still needs recorded behaviour thresholds and a working Godot runtime
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for its end-to-end evaluation.
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The generation-5 environment now also has opt-in wall-play and pre-rebound
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episode starts. Stage 6's next command enables each at 10% after the Stage 5
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aerial baseline; Stages 4–5 retain their prior distributions. The state
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generator and configuration are covered statically, but no training pass or
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promotion is claimed until the Godot runtime and telemetry gates are available.
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The three declared domain fuzz targets have now each completed a bounded 4-second run (`FuzzQueueCreateDoesNotPanic`, `FuzzResultDigestIsDeterministic`, and `FuzzSyncEventApplicationDoesNotPanic`) with no failures; this closes the locally runnable fuzz portion of 8.46. Live Redis failover, further transaction races, and cloud/runtime gates remain explicitly unverified.
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The real ENet integration gate now passes with `GODOT_BIN=/Applications/Godot.app/Contents/MacOS/Godot bash scripts/verify_enet_integration.sh`, covering the `net`, `match-net`, `clock`, `lobby`, and `networked match` process scenarios. The default `GODOT_BIN` remains the portable `godot` PATH lookup for CI; this machine requires the explicit app-bundle path.
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