fix(multiplayer): align websocket assignment ids

This commit is contained in:
Josh Creek
2026-09-01 22:42:04 +01:00
parent 2bdf876b47
commit e376e1e80d
4 changed files with 8 additions and 3 deletions
+2
View File
@@ -437,6 +437,8 @@ func TestEventHubRejectsEventsOutsideTheV1Vocabulary(t *testing.T) {
{Event: "state_changed", State: "NOT_A_STATE", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "proposal_changed", State: "LIVE", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "assignment_changed", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "assignment_changed", MatchID: "match-1", ServerID: "server-1", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "assignment_changed", MatchID: "match_1234567890", ServerID: "server/unsafe", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "error", Code: "SECRET_LEAK", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
}
for _, event := range invalid {