test(training): cover wall rebound geometry

This commit is contained in:
Josh Creek
2026-09-01 17:39:53 +01:00
parent e376675fa6
commit e934bbfe44
3 changed files with 39 additions and 4 deletions
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@@ -1,4 +1,4 @@
extends TestCase
extends "res://tests/test_case.gd"
const ShipAIControllerScript = preload("res://scripts/ship_ai_controller.gd")
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extends "res://tests/test_case.gd"
const TrainingModeScript = preload("res://scripts/training_mode.gd")
func test_wall_play_points_into_the_field() -> void:
var velocity: Vector3 = TrainingModeScript.wall_state_velocity(false, 1.0, 8.0, 0.1, -0.2)
assert_true(velocity.x < 0.0, "positive-side wall play travels inward")
assert_almost_eq(velocity.length(), 8.0, 0.0001, "wall-play speed is preserved")
func test_rebound_points_into_the_selected_wall() -> void:
var velocity: Vector3 = TrainingModeScript.wall_state_velocity(true, 1.0, 8.0, 0.1, -0.2)
assert_true(velocity.x > 0.0, "positive-side rebound travels toward the wall")
assert_almost_eq(velocity.length(), 8.0, 0.0001, "rebound speed is preserved")
func test_opposite_walls_mirror_the_normal_component() -> void:
var positive: Vector3 = TrainingModeScript.wall_state_velocity(false, 1.0, 6.0, 0.0, 0.0)
var negative: Vector3 = TrainingModeScript.wall_state_velocity(false, -1.0, 6.0, 0.0, 0.0)
assert_eq(positive.x, -negative.x, "opposite wall starts mirror the x direction")
func test_negative_speed_fails_closed() -> void:
assert_eq(TrainingModeScript.wall_state_velocity(false, 1.0, -1.0, 0.0, 0.0), Vector3.ZERO, "negative speed cannot create velocity")