fix(multiplayer): validate client resource paths

This commit is contained in:
Josh Creek
2026-09-01 22:45:04 +01:00
parent 56e8e2554c
commit e9ed8923c9
3 changed files with 15 additions and 7 deletions
@@ -123,6 +123,12 @@ func test_retryable_mutation_policy_only_retries_safe_failures() -> void:
assert_true(not ControlPlaneClient.is_retryable_mutation_response(409), "revision/idempotency conflict is not blindly replayed")
func test_rest_resource_identifiers_use_the_opaque_contract_shape() -> void:
assert_true(ControlPlaneClient.is_valid_resource_id("ticket_1234567890"), "contract-sized resource id is accepted")
assert_true(not ControlPlaneClient.is_valid_resource_id("ticket-1"), "short resource id is rejected")
assert_true(not ControlPlaneClient.is_valid_resource_id("ticket_1234567890/path"), "path separator is rejected")
func test_queue_revision_conflicts_schedule_authoritative_recovery() -> void:
assert_true(ControlPlaneClient.should_recover_queue_after_conflict("queue_heartbeat", 409, "ticket-1"), "stale heartbeat recovers the queue ticket")
assert_true(ControlPlaneClient.should_recover_queue_after_conflict("queue_cancel", 409, "ticket-1"), "stale cancellation recovers the queue ticket")