mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-10 16:04:04 +00:00
feat(audio): add turbo engagement cue
This commit is contained in:
@@ -14,7 +14,7 @@ The training pipeline is built — see `TRAINING.md` (self-play PPO via the vend
|
||||
|
||||
The largest gap between this and a AAA-feeling product is presentation, not code. Sequenced after the above for pragmatic reasons, but this is the highest impact per hour.
|
||||
|
||||
- [ ] **Audio — authored sound design remains open.** A dependency-free procedural `AudioManager` now provides safe UI/countdown/impact/goal hooks, an engine tone pitched/levelled from local thrust and turbo state, and is wired into kickoff, goal, ball-contact, and menu events; replace the placeholder tones with authored engine/turbo/impact/wall/goal/crowd/music assets after selecting distributable files and mixing them on real hardware.
|
||||
- [ ] **Audio — authored sound design remains open.** A dependency-free procedural `AudioManager` now provides safe UI/countdown/impact/goal hooks, an engine tone pitched/levelled from local thrust and turbo state plus a rising-edge turbo cue, and is wired into kickoff, goal, ball-contact, and menu events; replace the placeholder tones with authored engine/turbo/impact/wall/goal/crowd/music assets after selecting distributable files and mixing them on real hardware.
|
||||
- [ ] Custom font + a real `Theme` resource for the HUD. `ThemeDB.fallback_font` at 10-13 px reads as a debug overlay.
|
||||
- [ ] **Video settings are implemented; profiling/visual QA remains.** `video_settings.gd` and the settings menu expose graphics presets, AA, vsync, FPS caps, resolution scaling, glow, and brightness, with preset-gated SDFGI/SSIL/SSAO/shadows. The remaining gate is measuring the preset ladder and image quality on low/mid-tier reference hardware in the live editor; no further control wiring is implied by this TODO.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user