feat(audio): add turbo engagement cue

This commit is contained in:
Josh Creek
2026-09-01 23:24:42 +01:00
parent 5dc659007e
commit f5fd3bb207
4 changed files with 19 additions and 2 deletions
+1 -1
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@@ -1627,6 +1627,6 @@ Signed MatchNet claims now also require exact JSON string/integer types for ever
Presentation progress: a shared `Game/themes/cosmic_clash_theme.tres` now gives the menu, lobby, matchmaking, and settings surfaces consistent button, input, option, and label styling. The custom-font portion of `TODO.md` remains open until a distributable font asset is selected.
The audio TODO now has a runtime foundation: `AudioManager` generates bounded placeholder tones for kickoff countdowns, camera-reported ball impacts, goals, UI clicks, and a local thrust/turbo-pitched engine loop without adding binary assets; authored sound design and production audio QA remain open.
The audio TODO now has a runtime foundation: `AudioManager` generates bounded placeholder tones for kickoff countdowns, camera-reported ball impacts, goals, UI clicks, a local thrust/turbo-pitched engine loop, and a rising-edge turbo cue without adding binary assets; authored sound design and production audio QA remain open.
The video-settings TODO is likewise locally implemented: presets, vsync, refresh-derived FPS caps, and resolution scaling are wired through `VideoSettings` and the settings menu. The remaining acceptance work is low/mid-tier hardware frame-time and image-quality profiling, which cannot be certified from this workspace.