fix(multiplayer): defer reconnect recovery during mutations

This commit is contained in:
Josh Creek
2026-09-01 21:53:07 +01:00
parent 47aa196b59
commit fa2c93ec06
3 changed files with 19 additions and 3 deletions
@@ -55,6 +55,16 @@ func test_websocket_event_validation_requires_contract_specific_fields() -> void
assert_true(not ControlPlaneClient._valid_websocket_event(assignment), "incomplete assignment event is rejected")
func test_websocket_reconnect_defers_recovery_while_http_mutation_is_in_flight() -> void:
var client := ControlPlaneClient.new()
client._ready()
assert_true(client.state.begin_queue("ticket-reconnect", "casual"), "queue setup succeeds")
client._operation = "queue_heartbeat"
client._set_websocket_status("CONNECTED")
assert_eq(client._pending_resync_resource_id, "ticket-reconnect", "reconnect recovery is retained until the mutation completes")
client.free()
func test_retryable_mutation_policy_only_retries_safe_failures() -> void:
assert_true(ControlPlaneClient.is_retryable_mutation_response(0), "transport failure is retryable")
assert_true(ControlPlaneClient.is_retryable_mutation_response(408), "request timeout is retryable")