A player who completed the entire queue -> proposal -> allocate ->
assign pipeline would reach ASSIGNED, see "Your match server is
ready", and then simply sit there forever. connect_to_assignment()
existed in control_plane_client.gd, fully validated (checks the
assignment is available and fresh, splits and validates the
endpoint, carries the join authorisation via MatchNet's hello payload
rather than the URL) with its own assignment_connection_started/
assignment_connection_failed signals, and multiplayer-next.md's own
§8.41 row already described it as wired -- but grepping the whole
client found zero callers. Nothing anywhere in matchmaking.gd or
control_plane_client.gd itself ever invoked it.
ControlPlaneClient._connect_when_assigned() now calls it automatically
the moment state.phase reaches ASSIGNED. Wired into the single call
site every queue-shaped HTTP response already shares (heartbeat,
recover, and resync-triggered recover alike, since the WebSocket
match-lifecycle path always funnels into a REST resync first), so
both the ordinary poll path and the WebSocket-push path are covered
without a second call site to keep in sync. Two orderings are handled:
if the assignment fetch triggered earlier by ASSIGNMENT_READY has
already completed, it connects immediately; if not, it defers via
_pending_connect_match_id and resolves once the assignment becomes
available. _connect_attempted_match_id guards against a duplicate or
replayed ASSIGNED event reattempting the connection.
Verified against the real Godot 4.7.1 binary now that headless
testing has resumed: two new test_control_plane_client.gd tests cover
both orderings and the duplicate-attempt guard directly (216/216
total, 0 failed, no crash, no engine-level error, stable across
repeated runs); full make verify-multiplayer-local and the complete
make verify-enet-integration suite (all five cases, including the
3-process match) both pass clean; zero new crash reports throughout.
multiplayer-next.md's §8.41 row is corrected to describe what was
actually true (connect_to_assignment existed but was never called)
rather than repeating the prior, inaccurate 'already wired' claim.