Commit Graph

3 Commits

Author SHA1 Message Date
Josh Creek 4fb7ddfecf docs(multiplayer): consolidate tracking into one document
multiplayer-todo.md and multiplayer-next.md tracked overlapping
information in two places. Fold everything into multiplayer-next.md
(architecture decisions, wire format, task breakdown with checkboxes,
gotchas list, testing notes) and delete multiplayer-todo.md. Section
numbers are unchanged, so existing code comments citing them by
section/task number still resolve; update every such reference to
point at the new filename.
2026-09-01 12:32:43 +01:00
Josh Creek 3d3024ae8a feat(multiplayer): Phase 4 tasks 4.1/4.2 - local prediction history ring
Adds LocalPredictionHistory, a client-owned seq-tagged ring recording
predicted ship state per input sequence, plus wiring in
NetworkedMatch to record predictions on send and compare them against
authoritative snapshots on arrival. Ships stay frozen/interpolated
until 4.3 lands actual correction logic; this round only builds the
comparison machinery and its data.

Includes fixes from two review rounds: resync_required now
self-clears once acknowledgements catch back up (mirrors
InputJitterBuffer's stalled flag), NetBodyState gained a copy()
method to stop diagnostic accessors aliasing ring-owned state, and
corrected comments that had described the local ship as being
force-simulated pre-4.3 when it is still driven by interpolated
transform writes.
2026-08-20 19:29:13 +01:00
Josh Creek 4533da34e0 feat(multiplayer): Phase 1 transport, connection, and lobby
Lands tasks 1.0-1.8 of multiplayer-todo.md: the pure-function test runner,
net_codec (wire format quantizers/pack-unpack), NetworkManager (ENet
transport, manual polling, min-RTT clock sync), MatchNet (handshake,
protocol/tick-rate gating, roster with team+ready state), lobby.tscn (team
columns, switch team, ready toggle), server_boot.tscn (headless dedicated
server with structured logging and an overrun watchdog), and main_menu.gd's
Host/Join-by-IP UI (connecting overlay, cancel, bounded failure path).

Followed by an adversarial review (Opus subagent) that found and fixed two
real bugs - an unvalidated player_name broadcast that let one client's
oversized name head-of-line-block the reliable channel for everyone, and a
server-side roster leak across a host/re-host cycle - plus three gaps in
the test suite itself where a claim of "verified" wasn't actually backed
by what the test checked. All five two-process smoke tests plus the
pure-function suite are green with the strengthened assertions in place.
2026-08-20 08:18:59 +01:00