HUDController found its ship via get_first_node_in_group("ship"), a group
that has 2+ members once a match has an AI opponent — it only worked
because the player ship happened to spawn first. spawn_camera_rig now
wires the HUD's ship the same way it already wires the camera rig's
target.
Both mcp/godot-mcp and mcp/blender-mcp were already cloned locally and
registered in .gitmodules/.mcp.json/CLAUDE.md, but neither submodule's
gitlink had actually been committed, so a fresh clone wouldn't pull
either down. Stages the two gitlinks so `git submodule update --init
--recursive` works as documented.