Commit Graph

161 Commits

Author SHA1 Message Date
CosmicClash Training Bot e364a7dd06 chore(training): Add 20260825-0835-gen5-s5-intercepts-retry1 checkpoints, logs, and exported policy 2026-08-26 06:28:51 +01:00
CosmicClash Training Bot d06a67ade6 chore(training): generation 5 progress after 20260824-1052-gen5-s5-intercepts 2026-08-25 08:35:28 +01:00
CosmicClash Training Bot 6d94366693 chore(training): Add 20260824-1052-gen5-s5-intercepts checkpoints, logs, and exported policy 2026-08-25 08:32:51 +01:00
Josh Creek cb06300685 feat(training): reopen stage 5 with a gate that can see the behaviour
Stage 5 blocked after nine attempts and ~540M steps, every one on
productive_air_touch_fraction. Instrumenting the environment rather than
retuning the reward again found three separate causes, none of which was the
policy's competence.

The gate could not register the behaviour. productive_air_touch_fraction
divides by TOTAL touches in the episode, so a strong ground game dilutes it for
identical aerial play. Stage 4's entire purpose is improving that ground game
(it took forward_motion_fraction 0.24 -> 0.48), so Stage 4's success drove
Stage 5's gate toward zero and the two stages were working against each other.
It also explains why every non-zero reading in the whole lineage came from
degenerate episodes whose single touch happened to be aerial: per-episode 1.0,
which is exactly 0.0100 once meaned over SB3's 100-episode buffer, and 0.0100
was every run's observed maximum. Replaced with
productive_air_touch_episode_fraction, which asks whether the episode contained
a productive aerial at all and cannot be diluted by ground play.

The bar was never derived from anything. AIR_TOUCH_HEIGHT was 5.0 and four
rounds of aerial mechanisms were built on top of it without anyone measuring
where the ball goes. New ball-altitude telemetry over normal match play: the
ball averages ~1.6m, the average episode's peak is ~2.4m, and it clears 5m for
~5% of ticks. Lowered to 3.0, this project's existing airborne threshold, with
_place_air_intercept's band retuned 8-14m -> 6-10m. Simulated against real
physics the pair strictly dominates the old one: 67.8% reach (was 53.2%), 57.3%
above-bar touches (was 41.2%), 5.2m of climb instead of 8.2m. The band could
not be lowered alone -- at a 5m bar, 8-14m was optimal and 5-8m collapses
above-bar touches to 4.3%. This reverses Round 9's explicit "AIR_TOUCH_HEIGHT
stays 5.0"; that objection was about comparability, and a metric that read 0.0
for nine attempts has no history to protect. Pre-2026-08-24 air-touch figures
are not comparable with later ones.

Note AIR_TOUCH_HEIGHT also gates air_touch_bonus_weight's payout, so unlike
Round 9 this DOES change the reward function and the usual "don't resume a
policy shaped by a different reward balance" rule is engaged rather than exempt.
Resuming retry2 anyway is justified on narrower grounds: the changed term has
never once fired (productive_air_touch_fraction exactly 0.0 across nine
attempts, air_touch_fraction at ~0.0003 noise), so no learned value estimate is
attached to it, while the ground handling and scoring retry2 does know are
untouched. The flip side is that at a 3m bar a fully-aligned aerial touch now
pays 0.7 + 0.5 = 1.2 against a ground touch's 0.7, which is the intended
incentive but is a live reward change -- if attempts show touch farming near 3m
rather than genuine intercepts, cut air_touch_bonus_weight rather than raising
the threshold back.

The policy could not climb, and the entropy controller could not see it. Its
target is a sum over heads, which read 21% of h_max -- on target -- while
thrust_y alone sat at 14% of its own ceiling. The measured consequence was a
policy commanding ~0.03 mean vertical thrust when hovering needs 0.408
(120/5 = 24 m/s^2 against 9.8 gravity), leaving it in free fall ~84% of every
episode. Added --min-head-entropy-frac so one starved head raises ent_coef
regardless of the aggregate, and --ent-coef-max because a probe pinned the old
0.05 ceiling for its entire duration with the head still starved.

A 200k-step probe from retry2 with all three in place moved air_touch_fraction
from 0/74 rollouts non-zero to 5/98, ent_coef 0.0102 -> 0.0416 and
vertical_thrust_mean 0.031 -> 0.089, with goal_rate, upright_fraction and
forward_motion_fraction all holding. The gate metric was still 0.0 at that
scale, so its 0.02 floor is marked provisional in generation5.py and should be
re-derived from attempt 1's tail rather than trusted.

Stage 5 expands to 90M timesteps and MAX_RETRIES 4, its goal_rate floor drops
0.75 -> 0.72 (every attempt landed 0.7217-0.7369 and was failed by ~2-4% while
winning its paired evaluations 54-25, 63-23 and 47-32), and state resumes from
20260823-1734-gen5-s5-intercepts-retry2 via resume_override.

Verified: generation5.py --dry-run resolves the resume to retry2 with the new
flags, 123 unit tests pass, probe artifacts removed.
2026-08-24 10:49:05 +01:00
Josh Creek e1f512c94e feat(bots): promote gen5 stage-5 policy to the Hard tier
Hard has been a label-only duplicate of medium.json since medium was promoted
on 2026-08-17. Promote 20260823-1734-gen5-s5-intercepts-retry2 into
hard.json so the tier is a genuinely distinct policy, and so the strongest bot
the curriculum has produced survives the next round's checkpoint pruning —
promoted files are never touched by training scripts.

Stage 5 blocked after three attempts, so like medium.json this comes from a run
recorded as decision: "fail". Both failing floors are covered in TRAINING.md:
goal_rate 0.7369 vs 0.75 is marginal, and productive_air_touch_fraction 0.0001
vs 0.005 is a bar no policy in the lineage has approached, against a metric
quantised at 0.01 per ~100-episode window. On every other axis it is the best
yet: upright_fraction 0.757 against a 0.40 floor that the pre-Round-6 lineage
never pushed past 0.331, and forward_motion_fraction 0.479 against 0.20.

Chosen over attempt 2 (retry1) on a tiebreak, not a margin. retry1 posts a much
wider indirect result against medium.json (63-23-14 vs 47-32-21), but a direct
100-episode head-to-head between the two finished 36-39 with 25 draws, so that
gap does not reflect a real strength difference. Attempt 3 is the later
checkpoint (it resumed from attempt 2) and edges every telemetry metric.

Verified: hard.json is byte-identical to its source export, matches easy/medium
on input_size 83, 3 layers and action space, and beats medium.json 19-7-4 in a
fresh 30-episode paired run. Tiers stay monotonic: hard > medium > easy.

That head-to-head also showed a 17% physical side imbalance (physical teams
0-1 = 29-46), reproduced at 13% in the 30-episode check. Inside the 20% bar
used elsewhere and equal across both models, but noted in TRAINING.md as worth
investigating rather than assuming variance.
2026-08-24 08:46:06 +01:00
CosmicClash Training Bot dffc2812e1 chore(training): generation 5 progress after 20260823-1734-gen5-s5-intercepts-retry2 2026-08-24 08:07:11 +01:00
CosmicClash Training Bot 614ec9cda9 chore(training): Add 20260823-1734-gen5-s5-intercepts-retry2 checkpoints, logs, and exported policy 2026-08-24 08:04:54 +01:00
CosmicClash Training Bot 17f588b95b chore(training): generation 5 progress after 20260823-0258-gen5-s5-intercepts-retry1 2026-08-23 17:34:58 +01:00
CosmicClash Training Bot 7c949d8679 chore(training): Add 20260823-0258-gen5-s5-intercepts-retry1 checkpoints, logs, and exported policy 2026-08-23 17:32:48 +01:00
CosmicClash Training Bot ba1887fe93 chore(training): generation 5 progress after 20260822-1242-gen5-s5-intercepts 2026-08-23 02:58:22 +01:00
CosmicClash Training Bot b83e030a44 chore(training): Add 20260822-1242-gen5-s5-intercepts checkpoints, logs, and exported policy 2026-08-23 02:55:57 +01:00
CosmicClash Training Bot 5fcdb256b3 chore(training): restore resume_override for stage-5 retry2 after crashed push 2026-08-22 12:42:13 +01:00
CosmicClash Training Bot b69291a7d3 chore(training): Add 20260821-1516-gen5-s5-intercepts checkpoints, logs, and exported policy 2026-08-22 11:50:40 +01:00
Josh Creek 818f8e89cd fix(training): make the stage-5 air-intercept drill physically solvable
productive_air_touch_fraction sat at exactly 0.0 across nine Stage-5
attempts and 540M timesteps. Two rounds of reward shaping were aimed at
it (air_approach_weight, then air_touch_bonus_weight); both worked --
airborne_fraction 0.223->0.258, mean_altitude 2.59->3.25,
vertical_thrust_mean 0.004->0.063 -- and the ship now visibly plays the
ball in the air. The metric could not see it because it counts only
touches with the ball above AIR_TOUCH_HEIGHT (5m), and
_place_air_intercept never produced a reachable one.

Simulating the spawn distribution against the ship's flight envelope
(vertical_thrust 120 / mass 5 = 24 m/s^2 less gravity, drag capping
climb near 12 m/s): a ball spawned 6-12m up at 6-11 m/s is above 5m for
a median of 0.80s, while the ship spawned 7-13m behind, 3-10m below, and
at a dead stop. An ideal interceptor -- point mass, instant attitude, no
righting torque, zero reaction delay -- makes that touch in 0.00% of
episodes and reaches the ball at all in 0.5%.

Retune the drill instead of the reward: ball higher (8-14m) and slower
(4-8 m/s), ship closer (4-9m behind), narrower lateral spread, and a
6-14 m/s planar run-up rather than a standing start -- the dead stop was
the largest single factor. Ideal interceptor now reaches the ball in
~98% of episodes and above 5m in ~37%, so the 0.005 floor has headroom.
AIR_TOUCH_HEIGHT stays 5.0 so the metric remains comparable with earlier
generations.

Resume from retry2 rather than restarting from Stage 4: that rule guards
against a changed reward function invalidating the value function, and
the reward function is untouched here -- only the state distribution
moved, so the policy that already learned to fly is what should be
pointed at a reachable target. Adds a one-shot resume_override to
generation5_state.json, consumed on first use.
2026-08-21 15:14:36 +01:00
CosmicClash Training Bot 23e3dd18f9 chore(training): generation 5 progress after 20260821-0056-gen5-s5-intercepts-retry2 2026-08-21 13:49:28 +01:00
CosmicClash Training Bot 0699b14d4e chore(training): Add 20260821-0056-gen5-s5-intercepts-retry2 checkpoints, logs, and exported policy 2026-08-21 13:48:12 +01:00
CosmicClash Training Bot 9708bfafa3 chore(training): generation 5 progress after 20260820-1157-gen5-s5-intercepts-retry1 2026-08-21 00:56:33 +01:00
CosmicClash Training Bot 12bc4d7e8a chore(training): Add 20260820-1157-gen5-s5-intercepts-retry1 checkpoints, logs, and exported policy 2026-08-21 00:55:09 +01:00
CosmicClash Training Bot aa049aaff4 chore(training): generation 5 progress after 20260819-2307-gen5-s5-intercepts 2026-08-20 11:57:16 +01:00
CosmicClash Training Bot 7782d63660 chore(training): Add 20260819-2307-gen5-s5-intercepts checkpoints, logs, and exported policy 2026-08-20 11:55:54 +01:00
Josh Creek 602fa297d0 chore(training): add air_touch_bonus_weight and restart stage-5 intercepts
air_approach_weight alone didn't move productive_air_touch_fraction after a
further 180M steps (360M cumulative across all six Stage-5 attempts): an
unredirected air-intercept ball falls short of the goal from gravity and
just lands on the floor, so the already-solved ground game collects the
same episode reward whether or not anything touched the ball in the air.
air_touch_bonus_weight adds a conjunctive event bonus on top of
ball_touch_reward for a touch that's both genuinely aerial and
goal-directed, targeting the actual measured behaviour instead of only the
approach to it.
2026-08-19 22:46:04 +01:00
CosmicClash Training Bot 03f49e59c8 chore(training): generation 5 progress after 20260819-1321-gen5-s5-intercepts-retry2 2026-08-19 22:34:06 +01:00
CosmicClash Training Bot fde098c6c9 chore(training): Add 20260819-1321-gen5-s5-intercepts-retry2 checkpoints, logs, and exported policy 2026-08-19 22:32:53 +01:00
CosmicClash Training Bot 2f6e7b1201 chore(training): generation 5 progress after 20260819-0412-gen5-s5-intercepts-retry1 2026-08-19 13:21:42 +01:00
CosmicClash Training Bot 0db21b20a6 chore(training): Add 20260819-0412-gen5-s5-intercepts-retry1 checkpoints, logs, and exported policy 2026-08-19 13:20:33 +01:00
CosmicClash Training Bot 6fc2efacc6 chore(training): generation 5 progress after 20260818-1903-gen5-s5-intercepts 2026-08-19 04:12:42 +01:00
CosmicClash Training Bot 24b99ff8f9 chore(training): Add 20260818-1903-gen5-s5-intercepts checkpoints, logs, and exported policy 2026-08-19 04:11:29 +01:00
Josh Creek 88591e031f chore(training): add air_approach_weight and restart stage-5 intercepts
Stage 5 blocked all three attempts on productive_air_touch_fraction
stuck exactly at 0.0 across a continuous 180M-step lineage, while
goal_rate/upright_fraction/forward_motion_fraction kept improving on
the same budget. forward_velocity_to_ball_weight (the term that solved
Stage 4's ground pursuit) is hard-gated below GROUND_HANDLING_HEIGHT
and does nothing in the air, so Stage 5's air_intercept_chance had no
matching aerial incentive to learn from. air_approach_weight adds the
airborne mirror (nose-first 3D closing speed, no uprightness
multiplier) and folds into HANDLING_REWARD_FLAGS so Stage 6 inherits
it too. Deleted the three blocked attempts and reset state to resume
Stage 5 from the Stage-4 checkpoint with the new term.
2026-08-18 16:03:56 +01:00
CosmicClash Training Bot 0e685edcf8 chore(training): generation 5 progress after 20260818-0210-gen5-s5-intercepts-retry2 2026-08-18 11:17:39 +01:00
CosmicClash Training Bot a4f60e5b40 chore(training): Add 20260818-0210-gen5-s5-intercepts-retry2 checkpoints, logs, and exported policy 2026-08-18 11:16:23 +01:00
CosmicClash Training Bot 48445839d2 chore(training): generation 5 progress after 20260817-1701-gen5-s5-intercepts-retry1 2026-08-18 02:10:15 +01:00
CosmicClash Training Bot dadfdb2903 chore(training): Add 20260817-1701-gen5-s5-intercepts-retry1 checkpoints, logs, and exported policy 2026-08-18 02:09:04 +01:00
CosmicClash Training Bot 8becffd579 chore(training): generation 5 progress after 20260817-0750-gen5-s5-intercepts 2026-08-17 17:01:22 +01:00
CosmicClash Training Bot 89b1790728 chore(training): Add 20260817-0750-gen5-s5-intercepts checkpoints, logs, and exported policy 2026-08-17 17:00:05 +01:00
Josh Creek 0b6679e84b chore(training): promote stage-4 retry2 to medium and open stage 5
20260816-2126-gen5-s4-handling-retry2 exhausted its three attempts and
missed only the 0.80 training goal-rate floor, at 0.7731. Every
evaluation gate passed: 65-22-13 versus promoted/easy.json, 87% non-draw
against an 80% floor, 12.6% physical-side imbalance against a 20%
ceiling, and both handling telemetry floors clear. The round improved the
goal rate monotonically across attempts (0.537 -> 0.683 -> 0.773) and the
checkpoint plays well by hand, so close Stage 4 by human override.

Promote it to Game/bots/promoted/medium.json. Medium and Hard both point
at the new policy: Hard stays a label-only duplicate until a stronger one
earns hard.json, which keeps the tiers monotonic rather than leaving Hard
weaker than Medium.

generation5_state.json flips that log entry to "pass" with a
decision_override block preserving the original verdict and reasoning,
and advances to Stage 5 attempt 1. This is what passing_entry() needs to
resolve Stage 5's resume checkpoint and evaluation reference, and what
league_pool() will need at Stage 6; --skip-to-next-stage would advance
the stage without marking anything as passing and die immediately.

generation5.sh now pulls before launching. Each stage ends in
commit_progress()'s push, which fails and kills the run hours in if the
box is behind origin.
2026-08-17 07:49:21 +01:00
CosmicClash Training Bot 62ff85e75c chore(training): generation 5 progress after 20260816-2126-gen5-s4-handling-retry2 2026-08-17 03:36:22 +01:00
CosmicClash Training Bot ad2bda4ad7 chore(training): Add 20260816-2126-gen5-s4-handling-retry2 checkpoints, logs, and exported policy 2026-08-17 03:35:11 +01:00
CosmicClash Training Bot 48bc9fd13b chore(training): generation 5 progress after 20260816-1513-gen5-s4-handling-retry1 2026-08-16 21:26:42 +01:00
CosmicClash Training Bot 24534459b1 chore(training): Add 20260816-1513-gen5-s4-handling-retry1 checkpoints, logs, and exported policy 2026-08-16 21:25:24 +01:00
CosmicClash Training Bot d77cdccaab chore(training): generation 5 progress after 20260816-0858-gen5-s4-handling 2026-08-16 15:13:26 +01:00
CosmicClash Training Bot ff7d1579cb chore(training): Add 20260816-0858-gen5-s4-handling checkpoints, logs, and exported policy 2026-08-16 15:11:55 +01:00
Josh Creek ea756bd5ba fix(physics): make upright a real state, and actually start ships on the floor
Six rounds of reward shaping (~700M steps) failed to produce upright ground
driving. A critical review of the simulation rather than the reward found
why:

1. The hull was a 1x1x4 box with inertia (1,1,1) and no restoring torque
   anywhere, so belly-down and rolled-90 were geometrically identical
   resting states. "Upright" was not a physically distinguished state at
   all - the reward was paying for a property the simulation did not have.
2. ~65% of episodes spawned ships via _random_position, which samples Y
   uniformly over the full 18m volume (mean ~8.7m). The measured
   airborne_fraction ~0.44 was largely that spawn distribution, and every
   ground-handling term fades out above 3m, so the shaping being tuned
   barely ever applied.
3. air_drill_chance 0.20 spawned deliberately unreachable-without-climbing
   states in the stage meant to teach ground driving, and its own
   air_touch_fraction (0.0002) shows the drills were never solved.

Fixes land in the physics and the task distribution, not the reward:
- ship.tscn: hull 1x1x4 -> 1.6x0.6x4 so it has one stable resting face;
  inertia (1,1,1) -> (7,1,7), physically correct for the hull, making
  tumbling reluctant while keeping yaw snappy.
- ship.gd: new altitude-faded righting torque (spring-damper toward
  belly-down, faded out by 3m so aerials keep full attitude freedom).
  This is the grav-plating analogue of Rocket League's auto-righting and
  helps human pilots land cleanly too.
- training_mode.gd: new ground_start_chance branch spawning ships level and
  resting on the floor with a floor-level ball - the state the handling
  stage's rewards are actually written for.
- generation5.py: ground-start-chance 0.50, air-drill-chance 0.20 -> 0.0.

Reward terms are left exactly as they were; they should finally pull in a
direction the ship can go.
2026-08-16 08:17:16 +01:00
CosmicClash Training Bot 033a774c92 chore(training): generation 5 progress after 20260815-0812-gen5-s4-handling-retry2 2026-08-15 14:29:47 +01:00
CosmicClash Training Bot aeeb730636 chore(training): Add 20260815-0812-gen5-s4-handling-retry2 checkpoints, logs, and exported policy 2026-08-15 14:28:21 +01:00
CosmicClash Training Bot 9fffaf866a chore(training): generation 5 progress after 20260815-0156-gen5-s4-handling-retry1 2026-08-15 08:12:56 +01:00
CosmicClash Training Bot 34f883cf46 chore(training): Add 20260815-0156-gen5-s4-handling-retry1 checkpoints, logs, and exported policy 2026-08-15 08:11:33 +01:00
CosmicClash Training Bot 376d2388c5 chore(training): generation 5 progress after 20260814-1939-gen5-s4-handling 2026-08-15 01:56:25 +01:00
CosmicClash Training Bot 84e0ebf771 chore(training): Add 20260814-1939-gen5-s4-handling checkpoints, logs, and exported policy 2026-08-15 01:54:55 +01:00
Josh Creek 8f7f672a15 fix(training): restore ground_tilt_penalty, add grounded_upright_fraction diagnostic
Round 4 changed three things at once and two of them cut upright pressure:
grounded_upright_reward went to 0 and ground_tilt_penalty was cut 2.5x,
while the new uprightness multiplier only pays below GROUND_HANDLING_HEIGHT
*and* while moving forward *and* facing the ball - a far narrower slice of
ticks than the penalty it was meant to replace. Net pressure fell and
upright_fraction fell with it (0.268 -> 0.239 -> 0.238, the lowest of any
round). Restore ground_tilt_penalty to 0.05 and change nothing else, so
this is a genuine single-variable test of multiplier plus full tilt
pressure.

The conjunctive mechanism itself held up: forward_motion_fraction reached
its best sustained value (0.242) without goal_rate sagging, ep_rew_mean
turned positive for the first time (+0.28), and eval win rate hit 49% with
no reward hacking.

Also adds grounded_upright_fraction: a diagnostic, deliberately ungated
metric measuring uprightness over real floor-contact ticks instead of
sub-3m ticks. upright_fraction has never exceeded 0.331 across four rounds
and ~560M steps without cheating, and its denominator is dominated by
ballistic transit (airborne_fraction ~0.45, mean_altitude ~4.4m) where
attitude is not meaningfully controllable - so it likely cannot measure
what the 0.45 floor was meant to capture. Re-baseline that floor from what
this reports rather than from another round of reshaping.
2026-08-14 19:36:45 +01:00
CosmicClash Training Bot 7da5b8316f chore(training): generation 5 progress after 20260813-0134-gen5-s4-handling-retry2 2026-08-13 07:45:59 +01:00