extends Area3D @onready var ball = get_parent().get_node("Ball") @export var player1: RigidBody3D #@export var player2: RigidBody3D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called when an object with collision enters the bounds of this object func _on_body_entered(body): # Only care if it's the ball if(body == ball): print("Goal scored in goal 2") # Reset the ball and player to their starting locations just for testing ball.global_transform.origin = Vector3(0, 2, 0) #player1.global_transform.origin = Vector3(0, 0.5, 2)